I
created this model of
a Hungarian house in
3DStudio Max 5 and rendered
with VRay. To use the
3DTotal Textures as
fully as possible, and
get the aged look so
typical for many houses
in the small towns of
Hungary, I textured
the model using Blend
materials, dirt maps
and masks.
Look
at this example: The tiles
on the top of the gate
are textured with a blend
of two different maps,
and a dirt map to define
where either material
will show. Here is a close-up
of the 3 materials used,
and the final blend:
By
the way, the tiles on
top of the arch was made
like this:Create a couple
of tiles and make as many
instances you need. Then
collapse them into a mesh.
Now draw an arch using
a spline, select the mesh
and click Path deform
in
the Modifier list. Pick
the path (spline), select
the right deform axis
and click Move to path.
Fit the mesh to the length
of the spline by dialing
the parameters.
Another
thing I would like to
show you is how I sometimes
use the dirt maps in Photoshop.I
wanted some green stuff
at the bottom of the walls
and on the sidewalk: Load
a dirtmap into Photoshop,
change the greyscale to
RGB colours and use colourchange
to change the colour to
green. Then select the
green area with the wand
or colour range, invert
and copy. Now activate
the bricks picture and
paste the green stuff
as a layer over the it,
drop on the opacity, merge
and save. Here is what
you get:
In
Max you can load a bump
map into the Displacement
modifier parameters and
make a better bump effect,
than by just using the
bump in the ordinary way.
The sidewalk gets a more
natural structure. I did
the same thing on the
lower part of the wall
too, to make the stones
look more rough and bumpy.
Again
this is a Blend material
with a dirt mask I used
to texture the arch:
With
Total Textures you can
make exactly the material
you want if you use Blend
materials. Material 1
is visible in the black
parts of the dirt mask,
and material 2 is visible
in the white areas of
the mask. (I made the
green stuff on material
2 in Photoshop before
blending in Max, as described
above). As you can see
in the viewport snap below,
the Blend materials do
not show right before
rendering.You can see
them in the Material slots
though:
"Hungarian
House"
finished
This image was created using
a few of the hundreds of textures from
the Total Texture CDs - very comprehensive
texture collections priced with the
hobbyist in mind. To see more examples,
download free
samples and read full details follow
this link