'3D Studio MAX'

.
'Simulating Global/indirect Illumination with Mental Ray'
by Richard Minh Le


3. We are on the right track. So:

- Uncheck the Preview (No Calculations)
- Push the Samples to 50
- and Max. Bources to 3

Hit render (F9).


We can now start to get rid of the artifacts.

4. Check Radius and Min. Radius. So, we can tweak these as we wish.

Hit render (F9)


5. With the value of Radius and Min. Radius as following, the render shows some improvements.

Hit render (F9).


6. To finalise, increase the Samples to 100.

Hit render (F9) .




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7. Here are our final high-res render


Same scence, different light direction.

Happy rendering!



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