Softimage XSI

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"Creating an Alien head" by Grzegorz Jonkajtys



The final color image.


The diffusion channel was just the grayscale adjusted color image.


Shader and rendering:

I have decided to light and render my little alien in Lightwave. First, I have imported the mesh and applied the displacement map and bump generated in Zbrush.


Then I have added the color, diffuse and specularity maps and played with various shader settings. Finally I have added some subsurface scattering - a free chanlum lightwave shader.


The final image was color corrected in photoshop to give it more dark and slimey look.


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This image was created using a few of the hundreds of textures from the Total Texture CDs - very comprehensive texture collections priced with the hobbyist in mind. To see more examples, download free
samples and read full details follow this link



 

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