I have created the model in Softimage XDI Foundation 4.2. I keeped the model pretty low poly, since I was planning on adding necessary
details later on using Zbrush.I have also created the necessary UV map in Softimage.
Displacing:
The displacements have been created in Zbrush.
The adaptive displacement map has been created and saved as a 16 bit grayscale TIFF file.
Texturing:
The texture maps have been created using Body Paint. I have used various 3Dtotal textures from the volumes 4 and 11 as a source. Using clone brush I have applied the skin texture on the surface of the 3D
object.