These polys won't really be seen in any sort of clear way so we don't need to pay attention to their maping much. This is mostly just to keep them seperate from the rest of the face.
Click on the Modifier List and scroll down to UVW Mapping. This time we'll stick with a regular Planer map, so you don't need to change anything. Just right-click on UVW Mapping and collapse the stack. Go back into Polygon mode, scroll down, and set the Material ID of these faces to 8.
Now we've setup the mapping the entire face. Next is to lay it out in the unwrapper.
Click on the Modifier List drop-down menu again and this time choose Unwrap UVW.
Extend the + under Unwrap UVW to see the Select Face option. Now below the modifier stack in Selection Parameters find the thing that says Select MatID. Type in 9 and press the button. It selected the face! (Now you see why we set this up! It makes it so much easier to select these things).
Under Parameters click the BIG Edit button. This will open up the Unwrap editor window.
It's sort of a cluttered mess at first and it's hard to figure out what's what - especially with that checkboard texture in the background. There's a small button along the top bar of the Edit UVWs window that looks just like the checkered box we saw in the Material Editor. Click on this button once and it'll turn off the checkboard background image. Now it'll be much easier to see.
Choose the move tool and move the face UVs out of the 1x1 box (that's the square that everything is inside right now. Back over in the Selection Parameters section, type in 10 in the Select MatID box and click the button. Now the neck is selected. Drag it off to the side so that it's not overlapping anything.
And finally select the eye and mouth stuff and pull it off somewhere too
|