combined with this Luminosity texture. It's dependant on the incidence angle
And here it's basically the same
The Ground:
3DTotal Texture
modified in photoshop
This is the Colour channel of the Ground-Texture. We took one of the 3dTotal textures and wanted to make it look as if it was Marble
For the Specularity channel, Sebastian simply increased the contrast of the modified Colour Texture and lowered it's brigthness. For the small bump we simply used the 3d Total Bump Texture which belonged to the initial colour map
The Furniture:
For the wood texture, we also used a 3dTotal texture as basis, but modified it again in Photoshop with the help of a gradient map. Sebastian really has a hand with those Gradient Maps
Before
After
colour adjustment with a dark brown gradient map
This map was then used in the Colour channel
Since the Colour maps are pretty simple, I won't go into detail here. Then only 'special' thing about the textures of the furniture is the reflection map, which has once again a incidence-angle applied to it.
This image was created using
a few of the hundreds of textures from the
Total Texture CDs - very comprehensive texture
collections priced with the hobbyist in mind.
To see more examples, download free
samples and read full details follow
this link