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| Golaem | Booth: 351 |
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| Golaem is a software company that focuses on populating 3D worlds with autonomous virtual humans. Golaem helps creators and engineers to bring life to their digital worlds by providing virtual humans integrated in their favorite platforms. Based on state-of-the-art researches, Golaem technologies include real-time animation, navigation, and human behaviors, from single characters to functional crowds. Golaem offers a decisive progress to customers by combining those fundamentals of human behaviors into standalone products. Designed for digital entertainment and simulation, Golaem's products enable to streamline digital content creation and save valuable production time. Creating visually compelling and believable crowds for movies, where budgets are shrinking and timescales are getting shorter, can be a challenge. It is not only important to represent the crowd behavior as a whole, but the appearance and motions of each individual must be believable. Developed and tested under real production conditions, the Golaem Crowd plugin allows to easily simulate complex and controllable characters in Autodesk® Maya®. Wherever animation takes place, motion capture is a key process in the production pipeline; especially for CG special effects, live shows or virtual reality applications. Golaem Puppet animates 3D characters in real-time from any motion capture system output. It automatically retargets live motion to any 3D character morphology. Golaem SDK provides a powerful object-oriented framework allowing you to populate 3D worlds with virtual humans. It includes C++ modular software components for real-time animation, navigation, and human behaviors. For additional information, visit www.golaem.com | |||||||||||||||||||||||||||
| 80 avenue des Buttes de Coësmes Escape Enterprise Germanium Rennes, 35700 FRANCE +33-629321551 Phone stephane.donikian@golaem.com www.golaem.com |
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