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3DCreative Issue039 November 08 (Download Only)
3DCreative Issue039 November 08 (Download Only)
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Freedom of Teach - Maya Training £32.00

Untitled Document
 






Product Overview:
This Superior Instructional DVD, teaches you a step by step system for building all the major muscle groups of the body, from basic blocking to the finished model with all the muscles.

An excellent 3D modeling tutorial for Intermediate to Advanced 3D Modelers. Ideal for:

- VFX Professionals
- Video Game Professionals
- Students
- Aspiring 3D modelers
- Reference for artists

Organic Modeling I: Human Anatomy Male, is the first Computer 3D modeling instructional DVD that will take you from start to finish of the complete superficial layer of human anatomy in a single mesh, muscle by muscle, from basic blocking to the finished muscle definition with an efficient use of resolution. No step is skipped or incomplete.

Other Benefits:
- Taught by VFX Modeler & instructor Tareq Mirza, who has worked on many major movies including The Matrix Reloaded, The Matrix Revolutions, Star Wars Episode 2, and Pirates of the Carribean.
- Shows Polygon/SubD modeling techniques of professionals & utilizes the "box technique".
- Created in Maya 6.0, but techniques used can be applied in most polygon/subD modeling packages, including: Modo, Lightwave, Silo, XSi and many others.
- Refines the model like sculpting in clay by selectively adding detail.
- Start to finish of a complete human model in Maya, but anatomy and construction principles and techniques applicable to all major Polygon/subD software packages.
- Double the content of other instructional DVDs, with 4 hours of content.
- This DVD will play on all computer systems but if it is to be viewed on a TV screen an NTSC compatible DVD player will be required.

Email cdsupport@3dtotal.com with any questions or phone the 3DTotal UK Studio on 01905 29764 -
outside UK dial 44 1905 29764

 
Promotional images - Click for large versions
 
Box modeling technique using Maya 6.0
Blocking the basic form in polygons
Anatomy Resin Reference images for modeling
 
Adding Geometry only where needed to define the form
Methodical system for modeling all major muscle groups in body
Model the head with good polygon flow
 
Learn to make efficent use of geometry and good polygon flow
Use Poly Sculpt tool to sculpt detail in the model
Learn Maya 6.0 poly /subD modeling tools and techniques
 


Product Reviews

Review 1: "This DVD is an invaluable addition to any CG artists library, established or starting out. Whether you're interested in modeling, rigging, enveloping or animating, there is something here for you. An indepth knowledge of anatomy is essential in this line of work, and it is provided here in a very well executed format. Tareq's methodology for sculpting subd's is fresh, intuiative and clearly thought out, leading to a beautifully clean end result. The ability to pause and step through frame by frame if needed means that regardless of your level, you should find the process of modeling what can be a daunting challenge, pretty straightforward. I can't recommend this enough."

Steve Aplin - Animator-Creature Modeler/ILM
Credits: Star Wars I, II & III; Men In Black; Harry Potter I & II; AI; Sleepy Hollow; E.T. 20th Anniversary; The Mummy Returns; Van Helsing

Review 2: "One of the most comprehensive and thorough step-by-step modeling tutorials i've ever seen. The attention to muscle flow and anatomy within the layout of the mesh will prove to be useful for anyone who would be interested in taking their models to the next level. The method in which the artist constructs the polygonal flow has definitely opened my eyes on how to create better mesh layouts for my characters."

Giovanni Nakpil - Creature Modeler/ILM
Credits: Star Wars: Episode II & III, Pirates Of The Caribbean, Van Helsing, Matrix 2 & 3, Jimmy Neutron

Review 3: "What is great about this DVD is that it uses the latest professional modeling techniques available. So I can take what I learned and use it on my next job or my next personal project. I don’t have to worry about modeling something that will be obsolete in a couple years.

The muscle detail is amazing. Not only did I learn modeling, but I also learned a lot about anatomy. This also adds to my animations, because I can add correct muscle deformations to make the correct muscles flex. It’ll greatly improve the realism on my animations."

Jeff Lew - Character Animator
Credits: Killer Bean 1 & 2, Matrix 2 & 3, Kung Pow



 
A small selection of Clips from the DVD
click to download

Movie 01
Movie 02
Movie 03
Movie 04
10.2Mb
21.4Mb
25.1Mb
19.1Mb

This product was added to our catalog on Tuesday 11 September, 2007.
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