Write us a Tutorial!
Written any great tutorials recently? Want to share them with the wider artistic community, get some valuable exposure and help other aspiring artists? Well, now you can!

3DTotal are looking for fresh, educational tutorials to showcase on our website. They can be for any software and difficulty level, any topic and both 2D and 3D tutorials will be welcomed, in text- or video-based format.

Accepted tutorials will be showcased on the homepage of 3DTotal for up to two weeks, as well as being featured in our forums, before being given a permanent home in our tutorial archives. There are also 3DTotal goodies up for grabs for every accepted tutorial, so get writing!

For full details about how to submit a tutorial, please see the following page:

On Site Tutorials

  • "Clipping Masks for Character Design" Video Tutorial by Daarken
    In this video tutorial Daarken shows us a great technique for separating the armor using clipping masks. This is
    a really helpful tutorial, particularly for creating characters for the games industry.

  • "Painting Magic Effects - Halo" Video Tutorial by Daarken
    Fantasy art legend Mike (Daarken) Lim shows us the techniques that he uses to paint a halo effect in Photoshop.
    Mike uses masking techniques and layer effects to create a cool fantasy looking halo for his character.

  • "Using Adjustment Layers in Photoshop" Video Tutorial by Daarken
    In this video Daarken looks at the various Adjustment Layers available in Photoshop, showing them in use and explaining how to get the most out of them.

  • "Painting Wood in Photoshop" Video Tutorial by Daarken
    In this video Daarken uses a textured brush to show us how to paint a rustic, well-weathered piece of
    wood in Photoshop.

  • "Painting Hands in Photoshop" Video Tutorial by Daarken
    Fantasy art legend Mike (Daarken) Lim shows us the techniques that he uses when painting hands in Photoshop. Everyone knows that hands can cause many artists problems, but in this tutorial Daarken provides a sensible
    approach to capturing their likeness in Photoshop.

  • "Fire and Magical Effects" Video Tutorial by Daarken
    Fantasy art legend Mike (Daarken) Lim shows us the techniques that he uses when painting Fire and Magic
    effects in Photoshop. In this video tutorial Daarken shows us how to use Adjustment Layers, a variety of brushes
    and a standard white brush to turn an average sword into a flaming, fantasy magical weapon.

  • "Painting Armor - Leather" Video Tutorial by Daarken
    Fantasy art legend Mike (Daarken) Lim shows us the techniques that he uses when painting leather armor
    inPhotoshop. In this video Daarken uses a variety of brushes and techniques for painting leather armor.

  • "Painting Armor - Metal " Video Tutorial by Daarken
    Fantasy art legend Mike (Daarken) Lim shows us the techniques that he uses to paint metallic armor in Photoshop.
    This fantastic video tutorial shows you how to paint the highly contrasting tones that make armor look real and 3D.

  • "Thor Speed Painting - Video Tutorial" by Xia Taptara
    With this piece, I basically started out in very much the same way as I do with most of my work. There are usually
    two ways I start my painting, with a line drawing or a silhouette. Then I try to figure out the lighting (value), then hue
    (color) and then I play around with the edges and harmonize the piece. This one took me a little over an hour.

  • "Comic Coloring Tutorial 2" by Hugo Fros Simoes
    First off I would like to welcome everyone to this, the first part of a tutorial on how I currently color images. I hope
    you find this tutorial helpful! For this tutorial I will be using Adobe Photoshop CS4, although every tool I use can
    be found in Photoshop from version 7 up.

  • "Painting Demo: Nibru" by Daarken
    In this tutorial I will take you through my process of designing a character based on a rough character brief.

  • "Chain Mail Painting" by Daarken
    In this tutorial I will take you through the process of painting chain mail quickly and easily by creating your own
    custom brush.

  • "Colour Dodge" by Daarken
    In this tutorial I will demonstrate a new way to use Color Dodge.

  • "Making of a Creature Concept / Illustration" by Chris Legaspi
    This tutorial is a detailed, step by step demonstration of my process in the making of a creature illustration. As a side note, this assignment was a Concept Art test for Cryptic Studios. I did get the job, so in that respect, this piece was a success.

  • "Speed Painting Cracking Earth" by Justin Albers
    Hey folks! The topic for this speed painting is “Great cracks split the earth as the ground shook beneath them”. I will
    be using Adobe Photoshop CS3 exclusively for this tutorial. I’m going to start by roughing out my basic composition
    and ideas. I usually need to start with some sort of preliminary drawing otherwise my piece ends in disaster!

  • "Liche Priest Video Tutorial" by Daarken
    Over the next hour I will guide you through a step by step process of how I create a character concept. Various
    techniques such as painting from silhouettes and adding color to a black and white painting will be covered as
    well as exploring different ideas in character design.

  • "Rendering Clouds in Photoshop Tutorial" by Salvador Ramirez
    I just saw the amazing film UP! and the beautiful short film Partly Cloudy and almost burst into tears when I first
    saw the cloud characters of the second one. They were simply awesome! The render was just so nicely
    accomplished that I couldn't believe my eyes for almost half a minute … so when I finally did, I thought to myself
    “I should figure out a way to at least render in Photoshop clouds like those!”

  • "Photo Realistic Face Texturing" by Dennis Mejillones
    First of all, you will need a set of images from the different angles that you want to blend together (Fig.00).

  • "Custom Brushes - Video Tutorial" by Richard Tilbury
    This tutorial looks at how a custom brush can be created from a random image and then refined using the brush settings. It also deals with how the brush can then be saved in order to build a personal library.

  • "Making of Pardon Me!" by Y.Soner Yurtseven
    The first step, which is the most important step, is composing the concept and making the best sketch to start
    painting. The concept was about two creatures in love, and one gets annoyed by the other. (Fig.01) shows the sketch step, which I was satisfied with.

  • "Layer Masks - Video Tutorial" by Richard Tilbury
    This tutorial focuses on the use of Layer Masks to create a non-destructive way of editing and shows how it can
    enable a full reversal of any changes made to an image.

  • "Bump & Specular - Video Tutorial" by Richard Tilbury
    This short tutorial looks at how to go about creating bump and specular maps from a single colour map and how
    these can be combined to enhance a texture.

  • "Layer Effects - Video Tutorial" by Richard Tilbury
    This tutorial focuses on Layer Effects, specifically Bevel and Emboss and shows how it can be combined with
    brushes to add cracks and weathering to a scene.

  • "Portrait of a Dragon" by Kerem Beyit
    In this tutorial we are going to colour a dragon portrait.  Like I always say, it's impossible to make a good painting
    without a good sketch, that's why if your drawing is not as strong as you'd like, you should go ahead and buy a sketchbook and pencil before taking up Photoshop and a graphics tablet. (Fig.01)

  • "Vanishing Point Filter - Video Tutorial" by Richard Tilbury
    This movie looks at the Vanishing Point Filter and shows how it can quickly establish an accurate perspective grid
    that matches an image. It also shows the consequent ease with which cropped selections can be dropped into the image and automatically conform to the perspective set up by the user.

  • "Photoshop Optimization Tips" by Leonid Kozienko
    Today, we’ll talk about performance optimization and configuration basics of one of the most popular image
    editors - Adobe Photoshop (or PS for short). That material focuses on digital artists first - those who replaced real
    paint, brushes and canvases with Photoshop digital arsenal. But graphic designers and photographers who use
    digital image post-processing will also find something useful here...

  • "Comic Colouring" by Hugo Froes Simoes
    This is a colouring tutorial on how I coloured this image, sketched by Zurdom and inked by Bill Meiggs. This tutorial
    is just one of the ways I use to colour. This is not necessarily the easiest or most effecient way to colour, so keep
    practicing until you find your own way, and trust me when I say that there are a lot of great tutorials online by other

  • "Walkthrough Painting Series" by Martin Bland
    Welcome to the first of this three part Walkthrough Painting tutorial series, which will will cover painting a basic
    cloud formations, for which we will base our city on

  • "Making of Blue" by Ken Wong
    The idea behind this image was fairly simple – the profile of a young woman. I had a reasonably clear picture in
    my head before I started, the girl’s expression, the art nouveau abstraction of her hair and headwear, and the
    visual style. I wanted to use blue, since I feel that my art relies a bit too heavily on warm palettes

  • "Painting a Lanscape" by Adonihs
    In our first image, we want to start on the landscape with our basic colour palette. Ideally, I like to start off with my background layer first which would be in our case, the clouds. So here I’m going to think about what colour scheme I wanted for the image, something cold, warm, hot, or dark

  • "Making of the Beast" by Yu Cheng Hong
    In this “making of”, I will share with you how I painted my “Beast” concept. There are many ways to achieve this;
    however, I will be showing you my favourite method..

  • "Cloud from Above" by Marek Hlavaty
    Hi, my name is Marek. I work as an illustrator and background artist. Painting sky scenery and dramatic clouds is
    an important part of my job. I wrote this tutorial to share my skills in this particular area of painting. The creation of
    nice and realistic clouds is actually not too demanding on time or technology. In spite of this I had been painting
    clouds in a particular method, which had not been

  • "Custom Brushes" by Daarken
    A lot of people ask me what kind of brushes I use and how I made them. Usually when I paint I only use a few
    brushes, most of which are just Photoshop presets with a few tweaks to the brush settings. When painting the
    figure I normally use the standard brushes and save my custom brushes

  • "Unconventional Texturing Methods - Metal Balls" by SIKU
    You will find this exercise useful as the same techniques are used on our tutorial model later. Besides, I do not
    believe in prescribing how one is to decide actual application of paint. This tutorial will free you from slavishly
    replicating my decisions on the tutorial basketball player. I think understanding the technique- not copying the
    method, is of import....

  • "Creating a Wallpaper" by Jonathan fletcher
    First off I would like to thank the kind people at 3DTotal for giving me this opportunity to write a short tutorial on how I designed the wallpaper for my finished entry to the Dominance War 2 competition....

  • "Painting Mike Wazowski" by Waheed Nasir
    Hello there everyone, here I would like to share my walkthrough/steps for making "Mike Wazowski", a funny little
    character from Disney’s Monsters, Inc. (2001). Painted in Photoshop, and using a Wacom tablet, this was painted
    from life, using a small toy model at work as reference. My primary concern to painting this was to share my steps,
    esp. with beginners, who find it very hard

  • "Creating a character from scratch in Photoshop" by Stephan Williams
    In creating a character in Photoshop, I really like to stop and think of what type of character I want to create. I feel
    that with Photoshop, you can create any type of character and creature with no problem whatsoever, due to the
    amount of different tools, and options offered in the program itself. I want to create an alien like character that has somewhat of a human like anatomy.So now that I have down....

  • "HDRI from scratch" by Seger Van Wijk
    In this new tutorial, I will guide you into making a simple self-made HDRI from scratch, without the use of a photo camera. As you may know by now, an HDRI-image is the simulation of light in its natural state....

  • "Painting Hard Surface Textures" by Stefan Morrell
    Read this interesting tutorial about how Stefan paints hard surface textures.

  • "Texturing of Old Paper" by Denis Lis
    For one of my projects I had to draw 7 absolutely different old paper textures. During my search of proper paper
    material I came up to the idea that I would rather just draw it myself rather than to spend all the time looking through library archives.

  • "Creating wooden planks using Photoshop" by Rohan Dalvi
    I have been planning to write this particular tutorial for some time. So here it is finally. This tut is basically an
    exercise in painting texture from scratch having no dependency on any photographic material just to give an idea
    as to how far you can actually take PS. So let’s start.

  • "Making of Feeding the Dragon" by Teodoru Badiu
    The image was made for a Challenge called "Master and Servant" but unfortunately I didn't read the rules so it
    had to contain a human part in order to be admitted for the challenge. But this is not a problem at all, at least i
    had something to do. The Idea behind is based on the cuckoo bird behavior, who let his chick to be raised by
    other birds, just that in this case...

  • "Making the Shipyard" by Teodoru Badiu
    The idea for the image came during my visit in a Army Museum where I saw the ship model, from whom i made a
    few photos. Once the idea nested in my head, all i need to realize it, where the photos for the other elements. For
    that I took my Nikon D70 and went out to search the objects....

  • "Car Renderin using Paths" by Martin Tyminski
    My renderings are usually no larger than 750 pixels wide. If you’re working with anything considerably larger then
    your results will differ slightly. Scan your drawing of the car. Don’t worry if the lines are a bit rough we will be
    drawing them again in Photoshop...

  • "Plantet Tutorial" by Cristian A.G
    Using just one texture in Photoshop, I'm going to teach you how to make a planet that looks somewhat realistic
    although, in the end, whether it looks realistic or not is entirely up to you and the way you play with settings.

  • "Making Fur in Photoshop 7" by Stephaine Loftis
    First things first, I use a drawing tablet (which gives me pressure sensitivity) and few self made fur brushes
    in Photoshop. They are much more convenient and much less time consuming than drawing each individual
    piece of hair.

  • "Photo Manipulation - Blending" by J. Pablo Quezada
    The first step is cropping the image, this is very useful if you want to work with different layers or just change the background. There are several ways to crop the image, but I am going to explain only the one I prefer, using the
    "lasso selection tools".

  • "Brush the difficulties away" by Rolando Cyril
    That's a tutorial for photoshop 7. What I call "Set of Brush" (brushes with different values of opacity and flow) is an easy way to caricature the best use of each brush (my use) this doesn't mean this is the unique use. Of course, you have to mix the sets ( b, c, d...) when you draw. You won't use one set by drawing!

  • "Painting Hair" by Natascha Roeoesli
    Some basic facts about painting hair which I have been gathering from my own observations or from studying

  • "3DTotal Training DVD - Texturing a creatures head" by Richard Tilbury
    This overview of 3DTotal's Training DVD Modelling a Creatures Head is a broken down version of the DVD. It wont
    give away the key elements of the modelling and texturing process but it will give you a insite to how indepth the
    DVD is. Part 1 of this overview will be going over a few steps of the modelling, mapping and unwrapping stages

  • "How to make normal maps from real surfaces" by Ryan Clark
    I've devised a way to capture normal and displacement maps from real 3D surfaces. It's easy!  Just follow the
    steps below.

  • "Faking the 3D look using Photoshop" by Vinny Chirayil
    I started by drawing a circle & filling it with white color. A simple linear gradient was then applied and tada - the flat 2D ball is transformed into a 3D ball ! Only the shadows are missing. Lets fix that. I drew an ellipse & filled it with black. Rotated & blurred it slightly

  • "Texturing Metal - Making the General Surface"by Johny
    Hello everyone I kept receiving mails and requests regarding the process on how do i paint metal, for realtime models. So, I decided to make this tutorial, which will ( hopefully ) guide you thru the process

  • "Matte Painting: Maison hantée" by Sebastien Gaucher
    This tutorial is actually a "making of" where I explain how I proceeded to achieve this matte painting.
    I use a Wacom Intuos² A4 board, if you don't have any graphic board this is going to be hard but not impossible. . .

  • "Capturing Heaven " by Greg Martin
    We have all seen the spectacular images that the Hubble Space Telescope and other such observatories have revealed to the world. Their haunting splendor inspires and compels us as artists. The question is, how can we capture the elusive essence space in our own representations of the heavens?

  • "Texturing 101" by Dave Wilson
    Okay this is a really simplistic makign of, it's really more of a texturing tutorial cause I get quite a few questions on
    texturing so, I've just take a simple Coke Can and decided to show you how I textured it since most of my texturing
    follows these principles.

  • "Custom Brushes - Part 3" by Rickard Johansson
    Have you ever tried building your own brushes in Photoshop? If you have, this tutorial is designed to let you explore the two concepts of designing your own texture brush and your own shape brush. . .

  • "Custom Brushes - Part 2" by Johan S.
    Welcome to the second tutorial about creating custom brushes in Photoshop!
    Rickard (who did the awesome first tutorial) and I decided to create a little tutorial series about brushes in PSP 7 and CS.. . .

  • "Custom Brushes - Part 1" by Rickard Johansson
    If you use Photoshop (version 7 and CS), wether it is to paint textures for your 3D-models or for classical digital art, a really good tool is to build your own custom brushes. A custom brush can add that special texture or help speed up your workflow. . .

  • "Dirty' Custom Brushes" by Krishnamurti M. Costa
    I am posting here some settings, so that you understand the logic of the creation of custom brushes in Photoshop 7.0. For the painting of the textures, I use 5 basic brushes customized by me. The one that I am posting, is probably the most important of them... I hope that through this "mini-tutorial" I can help people put some "dirt" in their textures. . . .

  • "Useful Shortcuts in Adobe Photoshop" by Niklas Forsberg
    Welcome to my second tutorial, this time i will try to give you usefull information on keyboard shortcuts, dialogs and tricks in Adobe Photoshop(tm). Using the techniques explained in this tutorial can help you improve your efficiency and speed when painting . . .

  • Realistic Eye Texturing by Krishnamurti M. Costa
    This time, I will show how, with some patience and a tablet, you can produce your own eye textures, applicable to your 3D characters. It's a realistic texture, but it can be simplified, depending of your intention and your character's style. This tutorial will also be able to be taken advantage by those that work with 2D, helping them to understand a little of the Photoshop capacities . . .

  • "Leaf Project" by Julio Juárez (Riddlaz C.)
    The goal is to learn more about texturing as a whole and learn the role that specific map types play on our 3d surfaces.

  • Touching Up A 3d Image In Post
    No matter how much I may work a 3d piece to death, it's never finished until I spend an hour on it in Post.

  • Getting a Poser woman figure into a natrual scene using photoshopy by Will Kramer
    Ever want to render a Poser figure in a real photo? Or create a digital painting using a photo reference with a Poser figure? Because that's what you will find below

  • Worn metal tutorial by Mike Rickard
    Ok for this tutorial we're going to have a quick look at how to make a worn metal texture in photoshop. This is going to be fairly quick & easy so it will not be suitable for all purposes. Thing is, no tutorial really ever is. . . .

  • Channels Explained: Why Photoshop is Color Blind by Joseph Mirabello
    This tutorial is intended to give a quick overview of how Photoshop sees and interprets Channels, as well an an in-depth explanation of what Channels actually are.

  • Fantasy Letter by Erik Brimstedt
    Okay, we'll do a tutorial on heavy texturing now, turning a simple flat plane with a bunch of polygons into an old piece of paper with handwriting on it. 50% of the work will be done in Photoshop, and there's where we'll start

  • Worn, Painted Metal Surface by Arild Wiro
    Here I will show you how I create a painted metal surface worn by time with paint chipping off, revealing older paintwork underneath.

  • Adjusting a Scanned Drawing: An Introduction to Levels by Joseph Mirabello
    Scanning a drawing, sketch, portfolio piece, even a photo is one of the black arts of photoshop. There are people out there who know so much about the adjustment tools that they can make. . .