Project Overviews
 
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Project Overviews Tutorials
This is the newest section of 3DTotal's tutorial area, these tutorials are not designed to be step by step guides and are often not software specific but instead provide an insight into how great cg is created, how projects are tackled and give away a few tips from the pros. . all in all very worth while! Happy browsing!

Are you interested in turning one of your recent projects into a tutorial for this section. It must match the quality of the work below but we make it worth your while ;) write into Lynette Clee - Content Manager

  • "The making of Bruttus 4Z" by Joao Milando
    The car that we’re talking about, in this article, is based on the marvelous and beautiful Mazda RX-8 as you may
    already noticed. I chose to base this one in RX-8 but I could’ve done sketches instead. Normally, I only create a
    picture of the side of the car because, to me, that’s what decides how the car will look...



  • "Making of Balthar" by Heber Alvarado
    I start by researching what kind of character I would like to create. During this process I think about every aspect of
    the character. Where does it live? What does it eat? age? weight? size etc. I believe thinking about all these things
    will help you to create a far more interesting character and create some history for the viewer to discover.



  • "After War" by Charley Carlet
    This image was put together for the sake of this tutorial in an attempt to show how I go about creating various
    materials. The final image is meant to be in the evening and some of the materials are slightly adjusted for that.
    However in order to better see what is going on, I have rendered a more noon day lighting for each of the
    materials......



  • "Making of 3:00am" by Sebastian Noll & David Kotterheinrich
    This Overview is about the 3.00am picture which Sebstian Nöll and me (David Kötterheinrich) created for 3dTotal


  • "Making of Settled" by Raymon Brugman
    Hi all, for some of those who requested a project overview from me, well here it is. In this project overview I’m
    going to tell you how my scene called ‘Settled’ was made. I assume you have at least the basic knowledge and understanding of 3d. This project overview is mainly focused on user’s 3ds max 7



  • "The making of Ataturk" by Deniz OZEMRE
    The character was done by using 3dsmax7.5 but sometimes I have used XSI for modelling and unfolding the
    mesh but it doesn’t matter at all. I have included as part of my research, all the photos I used and help to explain
    "Who is Atatürk"? Atatürk is the founder of Turkish Republic who lived between 1881-1938..


  • "Making of Cherries" by Vanmeerbeeck Frederic
    I used 3ds max 6 as the main tool in this work. I created cherries with the edit mesh technic and all the objects
    are very simple. I've just added a meshsmooth to round up the model. The ground is made of a simple plane
    and the bowl is created with a line, and with the lathe deformer



  • "Making of Sofia" by Thithiti K.
    This image was created with the intention to use as a guide for some learners in my class to show how to subdivision modelling, and lighting. I was inspired by a Japanese model so I used her as a prototype to build the image


  • "Making of Tundra" by Daniel Moreno
    This is a making of the the scene that I created called Tundra


  • "The Building" by Ferenc Haraszti
    This scene was created mainly in 3dsmax and rendered with VRay. All textures are 3DTotal textures without
    exception, and just to show you how good they are, I decided not to modify any of them, but used each one of
    them as they came off the discs
    .


  • "Making of Living Room" by Chen Qingfeng
    This is a tutorial based on a livingroom which I did before and has been recording in 3dtotal’s texture CD as a
    paradigm to show how to enhance your scene skill.



  • "Summer in Gerona" by Miguel Fonseca
    Hi again and welcome to my tutorial. Summer in Gerona (Gerona - border Spain with France), is a combination of
    rustic house elements in a fantastic light environment in a bright sunny day. Once more i try to combine a variety of materials that 3dtotal texture cd's offer me, i try to explore the power of the light, instead making a clear scene. I add some props to the scene and choose a camera plan that.....



  • "Making of Dead Twice " by Alessandro Lima
    This tutorial was made based the development the my last project: Dead Twice. In this i'll explain the techniques
    of the modeling, as well to the mapping and texturing. It's possible which my techniques aren't the more used for animations.....


  • Symphony of the Clouds" by Andrew Suryadi
    This scene was made with Maya (modelling, Texturing, Lighting and rendering), texture editing and final
    compositing in photoshop. The idea for this scene is to depicted a dramatic sunrise moment that had a
    panoramic clouds.



  • "Behind the scenes of Autumn" by Eldar Cholich
    This article aims to answer some of the specific questions I have been getting in regards to environment Autumn.


  • "Private Eye Office" by Ilan Cohan
    In this tutorial I will explain some general steps that took me to create this image. I used 3dsmax 7, V-Ray 1.46 and Photoshop cs for texture editing. My work based on the art of my talented friend and concept artist "Gil Rimmer"


  • "Maxwell Interior - Day and Night" by Benjamin Brosdau
    Hi and welcome to this project overview. This is a tutorial based on a scene I did earlier and which has been
    retextured along with 3dtotal’s texture CD’s as an example of how they can greatly enhance your scene.
    Since the entire scene already existed I could focus entirely on texturing and surfacing. This is our starting point


  • "Making of Flower" by Nenad Tomic
    In this tutorial I am going to show you how I did the picture. I will not go into step by step details and I assume
    that you are familiar with the basics of 3D Studio MAX. This tutorial describes modeling, lighting, texturing and
    post production of the scene...


  • "Behind the Years" by Hani Troudy
    This is my first tutorial...I will show you the making of my latest scene "Behind The Years", I done the scene
    with 3dsmax 6, Vray and Photoshop. It'll contain modelling, texturing, lighting, rendering and post production...
    Not very detailed, but I hope it's useful



  • "Creating an Alien head" by Grzegorz Jonkajtys
    I have created the model in Softimage XDI Foundation 4.2. I keeped the model pretty low poly, since I was
    planning on adding necessary details later on using Zbrush.I have also created the necessary UV map in
    Softimage.



  • "Making of Somewhere in the Sky" by Andre Surya
    In this image I wanted to create Fantasy-realistic high-class interior over the sky, therefore Fantasy and
    realistic mix between modeling, texturing and lighting is needed, so I decided to modeling almost all the
    main furniture/object as fantasy-shape, and for texture



  • "Centuried Street" by Weiye Yin
    This tutorial explains how I created the textures for this scene...


  • "Man with Pig" by Francisco Ferriz
    In this tutorial I will explain in a very simple way the steps to create this image. The idea was to create a scene
    where to be able to apply the textures from off this cd. After many ideas I decided to create a street where to be
    able to use textures of bricks, floor, walls, windows, doors, wood, trees...





 
 
 
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