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Lighting,
Rendering and Effects
"Speeding up Renders in 3ds Max" by Alejo Grigera 3ds Max renders are pretty high quality, by default. In many cases, this is slowing you down because you don't need
high quality when taking test renders to check your lighting or modeling progress. These seven steps will guide you through how to set up 3ds Max to optimize render times without compromising too much quality. While these tips
will save you a little time in the short run, they'll save you hours as you speed up your workflow!
"Studio Lighting with Vray - video tutorial" by Chris Tate In this 3D Studio Max tutorial, we'll be going through the entire process of creating a studio lighting setup in Max using
V-Ray lights and materials. We'll add HDRI lighting and reflections to our scene. And go over some quick tweaks we
can make to our render settings to remove unwanted noise and grain and improve the quality of our final renders.
"Snow Displacement using VRay" by Eric Ennis We start with two planes. The top one will be the standard ground positioned at Z:0.0, and the second will be just underneath it. Tweaking will be necessary on the second plane; I found Z:-0.4 was good for me. Increase the texture size depending on the scale and level of detail you want. I used 750 by 550, and created a 4K map.
"Global Illumination and Final Gather in Mental Ray - video tutorial" by i3D Tutorials In this video, from “Rendering with mental ray in 3ds Max 2010”, learn how to combine two of mental ray’s most
powerful features, Global Illumination and Final Gather. Discover how to use these two indirect illumination
algorithms together in order to render photo-realistic images fast and easy.
"Rendering with Radiosity - video tutorial" by i3D Tutorials In 3ds Max 2009 we have the ability to simulate indirect illumination, which is the natural process of how objects
reflect diffuse light energy in real life. This allows for more realistic and natural looking renders. There are many
ways to imitate indirect illumination, however in this video we will focus on using the powerful Radiosity feature
in 3ds Max 2009 to reproduce this natural light phenomenon!
"Ambient Occlusion with Alphas" by Charanjeev Sawhney This tutorial is for all my 3d artist friends out there and it’s all about using ambient occlusion in 3ds Max, with the
help of just Mental Ray. Ambient occlusion is a widely used pass in the industry these days. There are many
different ways to do this, but as per my experience with bigger scenes people generally face lots of problems, e.g.
the crashing of scenes, alphas not generating properly for plants or any opaque objects
"Magmaball" by Philipp Pilatzki
So ... because there are many tutorials on how to make materials I only will explain how I made the glowing magma.
I started with a simple room, a camera, a path and a sphere with a "Path Constraint"...
"Basic Lighting" Jelle Van Campen This is my first little tutorial I'm posting here in my portfolio. I'm going to try explaining you how to get some better rendering results in 3D Studio Max. I'm using the 2008 version, since the others don't work well with Vista, but it
should work fine in other versions too. Of course, there are many aspects when it comes to improving your
renderings...
"Faking Global Illumination in 3dsmax" by Lee Kellett
Global illumination is normally seen in powerful rendering systems like V-Ray and also in recent versions of
Mental-Ray. There are two types of Global illumination; these are Direct Illumination and Indirect Illumination.
Direct Illumination takes into account the light rays from the light source....
"Studio Lighting" by Joshua Murphy
Basic to intermediate knowledge of 3DS Max is needed for this tutorial. I will be using 3DS MAX 9 for this tutorial,
if you have a different version, your button configuration may be a slightly different. This process will take about
10-30 minutes, depending on your particular skill level.
"FumeFx in 3dsmax" by Shishir Singh
Fume FX is basically a fluid dynamics simulator for 3ds Max. It can be used with geometry, particles or without
any of these. It can be used to make a lot of cool effects like fire, gas, etc. This tutorial being of the first ones for
Fume FX on the net, I’ll keep it simple.....
"Lighting with Mental Ray" by Mario Malagrino
Since our students need a effective way to display their concepts and ideas, our teachers have developed many
tutorials in order to give them an additional tool that every designer should have. This tutorial explains all steps to illuminate an object with a technique which simulates....
"Global Illumination for the Beginner" by Rick Timmons
Years ago, before Max's advanced lighting and mental ray reached the scene, global illumination was simulated
through the careful placement and adjustment of standard lighting. It was more an art than a science. Now, with advanced renderers and photometric lighting, global illumination has become more a science than an art. You will
learn that in global illumination...
"Illumination Tutorial" by Mario Malagrino
There are many different illumination techniques that I teach, on the topic of interior-rendering. This one is
quite easy, and will use 2 different kind of lights. One is the MR Spot Light and the other is the photometric
Free Area Light. Before we begin, it's very important to inform you that we will use mental ray as a render
engine and 3d studio Max 8.
"Faking GI" by BonarSiregar In this simple tutorial, I am going to explain how to make a ’’Fake Global’’ illumination (Fake GI) without using any 3rd party render which nearly is the same quality as using GI’s but less time consuming to render...
"Simulating Global/Indirect Illumination with Mental Ray" by Richard Minh Le Mental ray, a product of the Mental images, Inc, is the first rendering engine, which simulates the physically
correction of the real light and reaction of surfaces to light. Together with Renderman, by PIXAR, mental ray is
recognized as an industry-standard rendering software; and has been a major contribution to world-wide design visualization and feature film, including Oscar-awarded....
"Exterior Render - Mental Ray Render" by Hao Ke La This is a tutorial how to make a exterior lightning and render with mental ray . This scene was modeled in
3D max 7 and rendered with mental ray 3.4, the unit is in meter.
"Render Effect Scripts" by Olivier Archer Hello and welcome to my render effects scripts tutorial. Did you know that there are a quite a few render effects
scripts that come with 3D Studio Max 6? Well they’re located in the max root folder/scripts/pluginscripts..
"Advanced Particles System (GLU3D)" by Antonio Casado In this tutorial we learn to setup diverse types of particles systems, attach it to Glu3D and deflectors, also a special
link of geometry. All this, in a nice scene of a dancing teapot that get dirt...
"Occlusion in 3DSmax 7" by Ozgur Ustundag Computers and application software are evolving at a tremendous pace. New methods and technical improvements
are being introduced with every software release and today creating photorealistic renderings is just a couple of
mouse clicks away.
"Vray Lightning Tutorial" by Linda Ferroni In this tutorial i will show you one way you can use to light an interior with Vray as your renderer.
Textures are from 3dtotal clean texures cd. Because we are going to concentrate on the lightning the modelleing and the texturing of the scene is not going to be detailed.
"Fireworks" by Mikhail Gladtchenko Hello
all of you guy and girls out there! Today we are going
to create Fireworks working with 3D Studio Max 6,
Particle Flow. Now Particle Flow is a new particle
system that was introduced to us only in Max 6, there
for this tutorial can be done in Max 6 only! Well
let's not waist our time and jump right into it..
"HDRI
- High Dynamic Range Image" by Mihai Pocorschi I
tried to detail as much as possible the steps that
one has to follow, in order to help the ones with
the means, but haven't used them yet. This tutorial
is divided in two parts, first one concentrating on
V-Ray and the second one on Brazil r/s.
"Raytraced Shadows and Projection" by Nik Rolls Have
you ever been modeling something out of half transparent
tinted plastic or glass and wondered how, without
a shadow map, you would make the color of the material
project onto the surrounding objects?
Cel
Shading concepts by J.I.Styles I came up with this cel shading technique while in
a period of boredom and a concept art drought. it
concentrates on the issues of other cel effects
"Strip
Lights" by Carl Ahearne So
you thought area lights were not possible in MAX without
any 3rd party plug-ins? Well you would be wrong
"Creating
Clouds using Combustion" by Ronnie Olsthoorn Although
Combustion is mostly used for explosion effects, you
can also use it to create smoke and clouds. This tutorial
teaches you how to create the cloud shown above in
a matter of minutes . . .