'Project Overview Tutorial'

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"Texturing a Scene using the Total Texture CDs" by J.Roever




Texturing The Ground


 
The Model
The Color Map
The Bump Map
The Proceedural Map
Particles
Map for big particles used as color and bump
Map for small particles used as color and bump
The ground completed

The bigger particles have some additional procedural maps
To make them look 'dusty'
The bitmap-texture is mapped spherical around the z-axis.


The Locomotive

 
Model
Map for body used as color and bump
Wapping the map around body
Map for front used as color and bump
Texture mapping for the front
The different parts of the loc where all textured individual
The finished Locomotive

The Locomotive has an extra procedural map too, that gives a dusty look.
I used only 2 techniques of mapping of the textures, because its always the same way: look at the geometries of the objects, and decide in which direction and which way the texture has to be mapped.
I used only metal maps for this object from the 3d-total texture Cd's.


Joan_Of_Arc



The Shadows

 
A simple plane with a filter map
The filter map
Light source and shadow plane

The scene has only 1 light source (the sun) and a smooth ambient light.
The Filter map is part of the 3D-Total Textures.


The Scene

 
This is the stage setting of the scene in Imagine 3D

Rendered dust of loc


Final Rendered loc w/o dust


I rendered the scene 2 times, the dirt of the loc, and the loc w/o dirt. Combined it in Photoshop.
Rendered in Imagine 3D in 1024x768 with a soft shadow element count of 45 in 2 hour's.
Normally I use procedural textures only. But I was very impressed with the wide possibilities of the Total Textures Pack.

J.Roever


This image was created using a few of the hundreds of textures from the Total Texture CDs - very comprehensive texture collections priced with the hobbyist in mind. To see more examples, download free
samples and read full details follow this link

3D Total Homepage