'3D Studio Max'

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"Making of The Viking animation" by "Cemre Ozkurt,2002"
 
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Cemre Ozkurt,2002
http://www.deluxepaint.net/

Required tools:

Maya 4.1 (not necessary)
3dmax 4.2
Morph o Magic for max 4
Photoshop 6
deepaint 1
illusion
After Effects 5
Premiere 5.5

Introduction:

This tutorial won't give you a lot of technical support but it will give you the idea how i did it. I believe that it will help many new people to character creation
maybe this technics are not right but i found them by myself when i was fooling around with animations.
This technics doesn't need to be pass on to the generations....

 

Concept and Character design ::

This character is not a unique one. When i was doing it, i liked it and i finished,
I did drafts before and i saw millions of ORC works (Blizzard, Lord of The Rings Drafts and stuff like that...)
And i didn't need to draw a draft before i started.You can see my old Drafts below (they look like this orc)..


Modelling:

First I started this model in MAya. I created a box then I created NOSE with cutting and extruding some places. (Thanks Burcak )

I copied NOSE with Instance and i mirrored it, so if i do something to one side, it happens to the other side..
In time, this head poped-out.( I don't Know how did I do that ) than I continued with Instance copy.


First model that i made was not very satisfying to me (middle one) and I didn't touched it like a month.Then i exported the
character to the 3DSmax and i started to play with it. When Can Tuncer was making a scout character texture, I also explored this character.
I took out the Ears from Can's model and i put them into my model.
I changed the ears and Imade them mine.


For hair i used alpha map. this technic also use for game character's hair.
It wasn't a satisfying but it finished quick. It didn't look terrible.




 



Swordmaster

Texture and UV mapping:

When i was making the textures, i detached the Ears and head. Then I used multiple Map
1st ID was face and 2nd ID was ears, I gave Spherical UV to the head and I gave to the ears Direct planer map from front.
Then I applied "relax" from MODIFY menu. So it was near to the spherical head.
Then It helped me to paint under nose and eyes easily...

I imported this character to the DeepPaint and I spotted some areas,
Just like under eye wrinkles, Chin point, near Nose Wrinkles, and Forehead wrinkles. I didn't paint he whole thing on DeepPaint.
I marked some areas and I exported map to the photoshop. In Photoshop I opened layers and I did final Texture.
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Wire - color map
 
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Bump map - Shine map
 
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Color map - Bump map
 
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Color map - Shine map