Joan
is now equipped with the parts of the
armour and the gloves.
The
hair is hidden as is not useful in this
part.
The
first thing to be added is the garments
which are worn between and under the
armour.
Select
the faces in red, and use Detach faces.
Choose 'As Clone' to keep the original
body intact
Apply
Push to clothing, this makes it possible
to inflate the mesh and thus evenly
move it away from the skin.
(Push acts upon the normals vertexes
whereas a scale acts upon the center
of the object)
It
is ok that the cloths limits exceed
parts of armours, we can adjust these
later when meshsmooth is in the stack.
Insert
edges into the groin to make the folds.
For
the verticle/central seam, insert these
edges.
In
the same way for the folds on the body.
For
this long seam use chamfer.
Simplify
the geometry by using collapse vertex,
resulting in more quads and less tri's
Finally apply one negative extrude
Apply
Meshsmooth and adjust the vertexes which
were added to model for the folds.
Make
a symmetrical copy and then loose the
symmetry of the folds by adjusting the
vertexes once more.