3DTotal:
Your portfolio shows a distinct leaning towards organic modelling and, in particular, characters.
   
 

 

What attracts you to this genre more than any other?
Zoltan: I like to model living things and characters more. In the case of a character, you have to form a personality, not just shapes and textures. This makes it interesting for me.

3DTotal: Your Hellfire Widow seems to be one of your most complete pieces to date. What proved to be the most challenging aspect in creating the image?
Zoltan: The Hellfire Widow was made for a contest organised by Luxology and Subdivisionmodeling.com. I looked up lots of different descriptions so that I was able to model the spider in an anatomically accurate way. The real challenge for me was to set up the camera and the render settings. It took quite a lot of time, since I wanted to create a photographic-like composition.

3DTotal:Although every aspect is crucial, do you think render settings and lighting has a bigger impact on realism than, say, the model and textures? And where do you think most images are let- down when trying to achieve this goal?
Zoltan: The quality of modelling, materials, lighting and composition are all equally important. If any of these is produced with
 

less care, the final image will be weaker. It’s interesting, that usually the most simple and well-thought-out solutions give the best result.

3DTotal: Another of your fully textured pieces are the sardines in a tin. Tell us a bit about the idea behind this rather amusing image?
Zoltan: My wife and I send self-designed holiday cards to our families and business contacts every year. This image was made for a holiday card like this. The idea was to make a reference to the Christmas holidays in an unexpected situation.

3DTotal:There are more and more people now getting into the realms of 3D and Zbrush. What advice would you give to beginners wishing to become successful modellers?
Zoltan: The software is only a tool. Other knowledge and talent is also needed for one to be a good modeller. I’d recommend to beginners to learn to draw along with learning to use software. Or if they have the opportunity, attending a design school might prove quite helpful to them.

3DTotal:Many artists seem to emphasize the importance of drawing but some modellers do very little and still manage to produce good work. So why do you advocate drawing as a useful practice in answer to some of those artists who may have a different opinion?
Zoltan: Drawing from reality helps in the development of sense of proportion and space, and it makes you more open for seeing hidden connections. Experience gained by drawing studies can be quite useful when planning a given work

   
   
 
   
 
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