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3DTotal: You have mentioned Beowulf, which is a film where the characters are all composed through CG. Do you see this mimicry of real people as a valid form of film-making, or do you feel CG should be used to represent what is too difficult or impossible to re-create in the real world?
Rafael: Anything is possible with 3D, nowadays. Films that attempt to make films without real actors, like Beowulf or Final Fantasy are totally valid. This does not necessarily mean a complete replacement of
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actors by CG characters, because this is impractical; this is only a new kind of film that is beginning to emerge. CG is very young compared with the history of cinema. It still has a lot of growing to do and I’m sure it will become stronger with each new year.
3DTotal: ZBrush has pioneered a new development in character modeling, but where do you think 3D software will take us next with regards to organic modeling?
Rafael: ZBrush interpreted the steps of organic modeling in a different way and has completely changed the course of character modeling! I believe that in the near future, some steps will be more automated, as in the generation of loops, optimization of meshes, bake maps, etc. And certainly modelers will have more freedom in relation to working with an infinite number of polygons and the manipulation of the mesh, approaching the feeling that you are working with technological tools in real clay.
One thing I see that is happening a lot with people that are starting with modeling is starting only with ZBrush, jumping the part of mesh creation, edge loops, UV maps… We can’t forget that for production this all comes first, before the high detailed mesh. ZBrush is only a part of the process.
3DTotal: Which of your numerous models has proven the most challenging to create, and why?
Rafael: Most of my models were speed models made as personal studies to discover new stuff and improve my |
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modeling techniques. That’s why almost all had different challenges. I’m starting some new, bigger projects so possible the most challenging one is yet to come! But right now, I believe that “Hunter” gave me the most work to do. It was my first personal model and, with him, I discovered a lot of new techniques.
3DTotal: I take it that you enjoyed Ironman and have seen the Hulk film already, so here’s a question for you: Which superhero do you believe would reign supreme in a mass war, and why?
Rafael: I would bet on Thor for certain! Thor is immortal, possesses amazing |
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strength, as well as nigh-invulnerability. This guy is a warrior God, trained and skilled in the art of battle, and he’s been doing it for countless ages. He has a mystical war hammer and power over the Earth and its elements. He’s unstoppable and I’m excited to see what they are going to do with him on the big screens!
3DTotal: And finally, if you could pitch all of your
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characters together in a gladiatorial arena, who would be the “last man standing” and why?
Rafael: That would be fun to watch! Most of my characters don’t have the warrior profile, but I think Hunter and Gorge would be in the final, and Gorge would defend the hunter shots and crush his head. But now that I have finished Ironman, no one can defeat him!!
Links:
http://www.grassetti.wordpress.com
http://ownage.com
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