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What
is your Name, Age, and Job Title?
Hi!
my name is pascal blanché. I'm 30 years,
french, living inMontreal, Working as Character
designer at Ubisoft.
In
terms of CG, How did it all begin for you?
I started to work on Amiga, using deluxe paint
and Brillance, and begun my firsts steps in
3D field with
Caligari and Real3D.
What was your very
first CG project? was it a success?
I started to work on a videogame in 1994 (Atripolis2097),
on amiga and taking snapshots of clay
characters I made .. boy what a work! After
6 months of production, the producers said:
" We really like
it, let's do it in CG!" So we started again
from scratch, using PC's and 3ds4 with DOS..
That was
scary! We worked two years and then the company
crashed. But there's still remains of this work
here.
You can find my firsts cinematics there ;)
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How
long have you been in CG and what is your current
job?
I'm working in CG since 1994 that makes.. ouch
8 years very soon! I'm now working at Ubisoft
as character designer for a big project.
What has been
your greatest accomplishment in your career?
My last experience as lead Animator on a full
CG movie (KAENA release Autumn 2002, trailer
now available) was quite exiting ;). First
time I worked out of Europe first time working
in movie industry, first time I
worked talking english all the day (or trying
to :P ). I met lots of talented and professionnal
guys.. really
a good experience!
Of all of your
artwork, which piece is your personal favorite
and why?
The Snail master.. I did this one very fast,
in three nights, it was so clear in my mind!
I did a fast drawing to remember the mood and
pose. the biggest problem was the background..
I did several tests with walls, and then came
up with this open space.
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What
is one piece of advice you would give to the
aspiring artist?
To know what you want to do before you start..
I know, it's classic but sadly true... If you
try to start
from scratch without any specific idea, you
will suffer a lot for maybe no results. Get
inspired, try to get the essence of what you
want to create, and if it's about characters,
try to think why you want to dress your guy
this way or another.. Try to think about your
character like a living one.. Where is he what
does he do ....
What software
program(s) do you use for your CG and why?
I'm 3dsmax user.. It'simple and more and more
powerfull every year! The community of maxusers
is
huge and young, there is lots of talented guys
always trying to push the limits of the software,
and sharing with the community.
What are your
plans for the future?
I have big projects in mind, but i think it
is not the time for now.. I need more experience
and confidence
in my work.
Are
you working on any projects currently? If so,
what are they?
I'm finishing a freelance illustration for an
americann game company, that's why I didn't
work a lot on
personnal projects theses times... But it helps,
I have already two brand new illustrations in
mind, I'll
work on them asap.
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Can
you give away one of your CG secrets to success?
Maybe it is the fact that I don't think in term
of 3D, but more about illustrations. I have
lots of artbooks
of guys like Frazetta, Brom, Bisley, Suydam,
Moebius...
Many
thanks Pascal for supplying this interview and
your wonderfull works of arts
See more of Pascal's work at his website
http://www.3dluvr.com/pascalb
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