3D Total Interviews
Pascal Blanché



What is your Name, Age, and Job Title?

Hi! my name is pascal blanché. I'm 30 years, french, living inMontreal, Working as Character designer at Ubisoft.

In terms of CG, How did it all begin for you?

I started to work on Amiga, using deluxe paint and Brillance, and begun my firsts steps in 3D field with
Caligari and Real3D.

What was your very first CG project? was it a success?

I started to work on a videogame in 1994 (Atripolis2097), on amiga and taking snapshots of clay
characters I made .. boy what a work! After 6 months of production, the producers said: " We really like
it, let's do it in CG!" So we started again from scratch, using PC's and 3ds4 with DOS.. That was
scary! We worked two years and then the company crashed. But there's still remains of this work here.
You can find my firsts cinematics there ;)

How long have you been in CG and what is your current job?

I'm working in CG since 1994 that makes.. ouch 8 years very soon! I'm now working at Ubisoft as character designer for a big project.

What has been your greatest accomplishment in your career?

My last experience as lead Animator on a full CG movie (KAENA release Autumn 2002, trailer now available) was quite exiting ;). First time I worked out of Europe first time working in movie industry, first time I
worked talking english all the day (or trying to :P ). I met lots of talented and professionnal guys.. really
a good experience!

Of all of your artwork, which piece is your personal favorite and why?

The Snail master.. I did this one very fast, in three nights, it was so clear in my mind! I did a fast drawing to remember the mood and pose. the biggest problem was the background.. I did several tests with walls, and then came up with this open space.

What is one piece of advice you would give to the aspiring artist?

To know what you want to do before you start.. I know, it's classic but sadly true... If you try to start
from scratch without any specific idea, you will suffer a lot for maybe no results. Get inspired, try to get the essence of what you want to create, and if it's about characters, try to think why you want to dress your guy this way or another.. Try to think about your character like a living one.. Where is he what does he do ....


What software program(s) do you use for your CG and why?

I'm 3dsmax user.. It'simple and more and more powerfull every year! The community of maxusers is
huge and young, there is lots of talented guys always trying to push the limits of the software, and sharing with the community.


What are your plans for the future?

I have big projects in mind, but i think it is not the time for now.. I need more experience and confidence
in my work.


Are you working on any projects currently? If so, what are they?

I'm finishing a freelance illustration for an americann game company, that's why I didn't work a lot on
personnal projects theses times... But it helps, I have already two brand new illustrations in mind, I'll
work on them asap.

Can you give away one of your CG secrets to success?

Maybe it is the fact that I don't think in term of 3D, but more about illustrations. I have lots of artbooks
of guys like Frazetta, Brom, Bisley, Suydam, Moebius...


Many thanks Pascal for supplying this interview and your wonderfull works of arts

See more of Pascal's work at his website http://www.3dluvr.com/pascalb