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3DTotal : Which part of 3D to you enjoy doing the most?
Julian : My work mostly involves designing and making creatures. which is what I enjoy the most. My favourite part of the pipeline would be modelling.
3DTotal : How long, would you normally spend on creating the concept of a
character before you start modelling?
Julian : When I'm asked to make something, I usually use a mixture of mediums for this. |
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Sometimes I might do some sketches then scan them in, for painting over in Photoshop, or I might make a quick 3D model for painting over. I usually come up with as many different concepts as I can with in the time, then just see which ideas they like the most. Once I have a final design I build the base model in Maya and if I have time I would then do high quality paint over to get a good idea for the textures and what the final version should look like. From then on, it depends what type of creature I'm making to what other programs I would use.
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If it’s a creature that requires heavy displacement I would use ZBrush for detailing and Renderman for the final rendering. For a smoother skinned creature, I might just use Photoshop and Deep Paint for textures, and Metal Ray for rendering.
3DTotal : What would be your ideal job?
Julian : My ideal job would be working for a big studio, working on a film with a good budget with some interesting creatures, and working with a good team of artists.
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3DTotal : What and/or who inspires you?
Julian : Artist’s that have really developed there own style and look to their work, I really admire. I also admire technical CGI people, as I’m not technical minded at all. It’s great when your working in a team with some good technical people. I can just focus on my work.
3DTotal : Where do you see yourself in a 10 years time?
Julain : That’s a really hard question, who know what the CG industry will be like in 10 years. I would just hope, i’m still working for a good company and still learning and enjoying my work.
3DTotal : What is one piece of advice you would give to any artist looking to get into 3D?
Julian : For anyone just starting out it can seem quite daunting at first and it’s getting more and more competitive. You have to be prepared to work hard, for a creative artist, try and focus on getting your own style and look to your work, so your stand out from the crowd.
3DTotal : Well it has been a pleasure talking with you Julian.
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