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3DTotal: Hi Daniel. Can you tell us a bit about yourself please and what was it about 3D that made you become a character artist?
Daniel: My name is Daniel Moreno Díaz. I was born in Madrid, Spain, in 1972. When I was a kid I liked to |
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draw and to model in clay. I was particularly interested in characters and as I got older, I started studying traditional graphic design. Then I began to work with a PC, taking classes at a multimedia and graphic design school. I worked as a freelancer, designing interactive CD-ROMs for three years; then, almost without notice, I walked into the video games world, where I’ve been working since 1998.
3DTotal: You’re currently a character artist for Pyro Studios. Could you tell us how this job came about?
Daniel: Well, I started in the video games industry as a 2D artist, designing the game menus and making some textures. At first I worked for a very small company called Hammer Technologyes and it was there that I learned 3D modeling. Unfortunately the company didn’t survive and I sent my C.V and portfolio to Pyro Studios. After a personal interview and a technical test, they offered me a job. |
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3DTotal: So with no really background in 3D, how did you find working in the games industry?
Daniel: When I started working for Hammer Technologyes it was as a freelancer, designing interactive CD-ROMs. They had a division called “Digital Dreams Multimedia” that took charge of this and they really liked my designs for the CD-ROM menus. They offered me a fixed contract to design the menus for their games and that’s how I managed to enter the world of the video games. From there I became interested in the 3D modelling that my colleagues were doing, I knew a bit about 3D Studio 4 for MS2 already and I taught myself to use the new version of 3D Studio Max in my spare time. With a lot of practicing and help from my colleagues, I was then able to model 3D characters. |
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3DTotal: Pryo Studios is best known for the Commandoes series of PC games. Did you have the pleasure of working on these or was this before your time?
Daniel: When I started in Pyro Studios, in October 2000, “Commandos 2: Men of Courage” was in production, and I was lucky enough to be part of the 3D artist team who worked on the title. I can remember doing lots of house interiors, using very hard and laborious techniques.
I was also part of the team that made “Commandos 3: Destination Berlin”. For this production I made house interiors, exterior floors, and images for promotion. I was also the character artist who designed all the new characters.
3DTotal: So out of all the main characters of Commandoes, which one do you feel is the best and why?
Daniel: I like all the characters, but Jerry McHale (The Green Beret) is my favourite. He’s the main character, he’s the strongest of all, and he’s an expert in all kinds of weapons and hand-to-hand combat. |
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