3DTotal:
It sounds like your characters get exported and imported many times before the final render. Which software do you find has made this easiest and which do you think still
has room for improvement?

Alex: Hmmm, I don’t think there is a perfect, unique software yet, and most of the time I see myself using 3DS Max, ZBrush, Mudbox and Bodypaint. Fortunately for modellers, it is quite easy to import/export between different packages since OBJ is quite a standard and strong format, so it’s easy to import/export geometry to keep working on it in different packages. But I guess that just works with modelling. At this point, I’m pleased with all of the software that I use.

   
3DTotal: Do you have any plans for future personal projects?
Alex: Hmmm, not at the moment - I just don’t have the time. I just keep learning and modelling characters whenever I have time for it! In a way, I think my mind is always busy imagining characters and cool projects to do with them, but at the end of the day there just isn’t enough time...
   
 


3DTotal:
Can you tell us a little about your latest piece, ‘Candy Girl’? Where did the design come from? How long did she take to create? What is your self criticism about the final render?

Alex: I did that as a freelance for the Pixologic guys; they wanted me to create a model and a tutorial for it, but they wanted a girl instead of the common monsters/aliens/wrinkles/bumpy characters to show that ZBrush can be used for other kind of characters too... The design was a mix between my own ideas and the ideas of an amazing artist and a good friend of mine, Julian Romero (he should publish a book with all his illustrations/designs - just crazy stuff!). I’m not really sure about how long it took to create; it
was crazy at that moment because I had to work full-time plus finish some other things all at the same time, so I was jumping from one thing to another!. About the final render, well, I’m not really satisfied...
I would have liked to have fixed some parts here and there, but there just wasn’t the time to do so and I had to leave it like that!

   

 

3DTotal: Well the image looks fantastic and is a great advert for ZBrush 3. Is the tutorial available online, too?
Alex: Thanks, very appreciated! Sure it is, I think it has been added to the ZBrush 3.0 PDF Practical guide and also as an online tutorial, which can be found either here
   

 

   

 

3DTotal: I just checked it out: looks awesome! I recommend this free ‘pdf practical guide’ to anyone who is even remotely considering ZBrush in the future. Thanks again Alex and all the best for the future!
   
 
 
 
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