3D Total Interviews

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An interview with Siku

    bayo akinsiku

email_____website

 
 

 

3DTotal - Hi Siku can you tell us a little bit about yourself?

Siku
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I was born in Leicester city, migrated to Nigeria with my dad and did most of my education there. I specialised in graphics design but studied ceramics, sculpture, painting and textile design. My lecturers thought I 'sold out' when I opted to specialise in graphics design because I was particularly good at sculpture and painting. But I chose Graphics because I thought I had more to learn from the subject. Knowing how to design has become the foundation of all of my work.
 
 


3DTotal - You have been described as one of Britain’s best comic book painters. How does that make you feel?

Siku -
I don't feel like one of Britain’s Best painters. I feel like someday, someone's going to figure out that 'am a fraud. 

3DTotal - You have a pretty impressive biography on your site and you have accomplished quite a lot, is there anything you would like to add to the list?

Siku -
There is much that I want to accomplish. I have my own game idea which I want published; I want to do a lot more writing for personal projects- TV, Film and Books. Projects where a greater level of creative control and freedom is required. Music is one of my consuming passions and I am working on my self produced album not to mention albums for two others. Conceptual fine art is something I'll return to, I intend to start exhibiting these works in a few years time.
 

3DTotal - You have worked in videogames, television, comics and
advertising, but which area do you prefer?

   
Siku - Comics seems to resonate from that feeling one had as a child in the corner shop of 70s London. The array of colours and smell of jarred sweets mixed with ink from the sheets of newspapers and comics. The fantasy in the mind of a child coupled with the imagination of the comic book artist is a lethal cocktail and it serves as an abiding memory for me. So I'll have to say comics still has that special something though it's bloody hard work: technically demanding!

 
  3DTotal - You were working as a comic book creator for 2000 AD. Would you ever do more comic book work and if so which one would you like to do?  

Siku -
I have a particular pet project I want to do. It's a graphic novel focused on events in heaven. I have be a devout biblical student most of my life and I have some special ideas about what heaven or Angel could look like. I must add this is like an amoeba imagining what it must be like to think like Einstein

3DTotal - Who's your favourite comic book character?

Siku -Batman is the man, and if you don't like it see me outside!

 

I guess it’s easy to say that I draw my ideas from everywhere. Similar to the previous answer, many of my characters evolve and come together as I draw them. As far as inspiration goes, I pull from everything. Nature, architecture, animals, movies, history, art, peers ect … Whatever catches my eye. One of my favorite parts of doing concept art is doing research. Trying to take in as much as you can, and then form that into something new.

 
3DTotal - What’s the most useful thing you have learnt in 3d

Jay - The most important think that 3d has taught me is that it is fairly easy to learn a skill or craft. The difficulty lies in turning that craft into an art. I think a lot of people tend to fall into the category of a ‘craftsman’ when it comes to 3D. They learn the tech and are able to reproduce things, but never really get to the stage of being an artist.
3DTotal - What advice would you give to anyone thinking of taking up 3d?
Jay -I have had lots of experience with artists who have never used 3D before.  After a semester’s worth of work, everyone’s pieces look very similar because they are trying to do what they think 3D is supposed to look like.  The most successful pieces of work are those in which the artist uses his or her hand (style or personal technique).  Use your drawings, paintings or sculptures in your work.  A 3D program is an amazing tool and there are so many different ways of using it. There are many ways to paint.  Who says you have to use a brush to paint?  Who says you even need to use paint?  Try to work the program into your art, and not your art into the program.  You will come up with much more interesting and unique results.

 
     
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