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3DTotal: Do you find the female form more interesting or are you impartial?
Jason: I believe both females and males are interesting to draw and I just want to explore this. Since most life drawing sessions hire female models, more often than not, I do not get many opportunities to draw good male models, and it does create an interest to want to draw the male form sometimes.
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3DTotal: Regarding Guild Wars, there is a mixture of both concept sketches and 3D characters in your portfolio, so what was your role on the game specifically?
Jason: Character Artist. This is how they refer to us here. We design characters, make 3D models and do rigging. We also have five Concept Artists and they only do concept art.
3DTotal: What are the typical poly counts of the Guildwars’s characters and the size and number of the texture maps used for each?
Jason: In Guild Wars One, we have around 2,000 to 2,500 triangles, and a 512 x 512 texture size for the characters. For some of very large sized creatures, we have two 512 x 512 textures, but the poly count remains around 2000 - 2500 triangles. Currently, I am working on GW2 characters and Monsters, and they have much higher poly counts and higher resolution textures with Normal Maps! |
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3DTotal: How do you find your digital concept work on the game, compared to your traditional painting?
Jason: For me, both mediums are cool. It depends on what I want to do. Sometimes I like to paint in Photoshop, and sometimes I like to do traditional oil painting. I believe digital media is very cool to use. When compared to traditional media, say for commercial purposes, it totally rules, but there is something that cannot be achieved through digital painting, such as some of Rembrandt’s paintings and some of the Old Masters’ oil paintings.Another reason why I still paint traditionally is because I like to actually to hold brushes and mix paint, physically. I also like to go outside and paint the landscape. |
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With traditional media it is so much easier to do this. Computers are a great tool when wanting to learn new techniques, since we can view a lot of paintings and photos at the same time and decide what we can do next, or what we can do to improve, and they include the Internet. Traditional media is not easy to zoom in and zoom out of quickly, so it takes longer to figure out what the problem is.
3DTotal: And finally, what is your favourite period from art history?
Jason: I will say I enjoy living in the 21st Century since there are tonnes of possibilities and all different kinds of ways to make art, and the computer is a very fun tool to play with.
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