3dtotal:
Hello Chee, could you tell us a bit about yourself, please? And how would you best describe your artwork?

Chee:
Good to meet you, Chris. I’m the Creative Director and co-founder of a concept and visualisation company, specialising in pre-production artwork for the entertainment industry. I am particularly fond of environmental and

   
   

genre of aerospace, sci-fi and fantasy, depending on the client’s requirements.

3dtotal:
Could you tell us why you decided to set up Opus Artz Limited, and where did the name come from?

Chee:
Opus Artz reflects the culmination of a desire to produce artistic excellence and offer an approachable and adaptive service to various game developers and production studios around the world.

The aspiration was to create a dynamic and innovative studio comprised of seasoned experienced artists with a diverse background in the field. This allows us to offer a sophisticated and flexible solution to the industry that provides expert input on a project by project basis.

The meaning behind Opus reflects an “epic work of art”, and is representative of the digital studio that sets out to produce an exciting diversity of conceptual art and design.

   
3dtotal: You graduated from Sheffield Medical School in 2001, and then went on to become a concept artist whilst specialising as an anaesthetist. Could you tell us why you chose to start doing 2D art when you sound like you had a very promising medical career?
Chee: Whilst specialising as an anaesthetist and doctor-in-training, a passion to visualise worlds and environments for games and movies came forth, after being influenced by the beautiful, lush visuals of various matte painters and concept artists It was a time when digital artwork was
   
   
   

coming forth (2001), whereby the use of digital tablets enabled rapid visualisations of concepts and illustrations that could build upon the traditional skill-set of industrial design principles. And thus, I built upon two careers in parallel over the next eight years, whilst freelancing on various MMORPG projects and CGI animation pre-production projects, whilst being actively involved with the rapid growth of digital artists.

Ultimately, the urge and opportunity to crystallise this experience formally came about in October 2007, with the formation of a European based team of experienced concept artists and industrial designers. The aim was to provide high quality visuals and to concentrate purely on the pre-production process, whilst providing a strong design team offering services in professional web design, packaging and brand development, all targeted specifically at the entertainment industry. To date, I can firmly look back and state

   
   

that I am very thankful for the amazing opportunity and support to be able to realise my passion, and in some small part to contribute in the creative process of game and movie development with various independent and established developers.

   
 
   
 
Page 1
  Page 2

Discuss this Interview in our Forums here!