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3DTotal: You recently worked on an animated film called Dragon Hunters; could you tell us a bit about this film and also your role in the creation of it?
Carles: Dragon Hunters is a 3D animated movie targeting family audiences. It’s a prequel to the “Dragon Hunters” 2D series. It’s a fantastic tale where everything is being destroyed by dragons in a world made of floating islands. Our main heroes have to destroy the villains to bring back order again. It’s a film full of emotion and nice visuals. I think the viewers will enjoy a lot from this story, especially children. Regarding my role, it’s a more relaxed job for me since I’m working just as a texture painter with my good friend and member of my old team, Juan Siquier, without those kinds of responsibilities that make you get up excitedin the middle of the night. So even if work is intense sometimes, I can finally get some sleep. |
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Again, human experience has been very nice within the “Dragons Team”, and the rest of the people at Luxanimation. The rest of the production takes place in France (Futurikon, Mac Guff Ligne) and Germany (Trixter).
3DTotal: So what are you currently working on?
Carles: Well im finally based in Europe, Belgium/Luxembourg to be precise and I'm working on the film "Bob et Bobette, les diables du Texas" (English version is called "Spike and Suzi, Texas Rangers"). This is based on a comic featuring these characters ("Bob et Bobette" in French, "Spike and Suzi" in English and "Suske & Wiske" in dutch) which's very popular in Belgium and Netherlands.
3DTotal: What sort of things inspire you when you create your personal artwork?
Carles: Normally, it doesn’t matter what the subject is, just the beauty of it. My main motivation is usually playing with the 4th dimension, so I could say that TIME is my inspiration. CG allows us to travel in time, so my work is always involved in remote or future times, instead of the current time.
3DTotal: What sort of things do you do to relax away from the computer screen?
Carles: That’s a hard question, because I haven’t had time away from the screen since more than a decade. Sometimes I have a few hours at the weekend which I spend with my family and watch films or science documentaries. A couple of years ago I had some time to find myself again with |
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traditional media (I hadn’t done any non-digital drawing for more than 20 years) and also, since about a year ago, I re-found a hobby which was a passion of mine since a child: astronomy. I bought a couple telescopes and, if the weather is good enough, I go out and enjoy aiming at some celestial objects and putting my eye to the telescope.
3DTotal: Well it has been a pleasure getting to know you Carles, but I have one more question before we finish: what has been the most constructive piece of advice your have received or given?
Carles: Thanks Chris, it has been a pleasure, too. I think there are three main points to be considered by any CG artists, which are as follows: Inspiration and motivation. See what there is out there and ask yourself if you can reach the same (in my case by observing the classic painters). Be patient. Computer graphics is not a career you can do in couple months; it’s very time consuming and involves plenty of technical frustrations. Work hard. Experience cannot be transferred between people. Even with the training we can find today, personal experience is a must that everyone needs to live. As hard as you work is as much experience you get - it’s that simple. |
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