3DTotal:
Can you tell us something of your background and profession?

Abrar: I started my art training at an early age. I was lucky enough to be accepted at my local art college at the age of 12. My art teacher at school thought I would benefit from extra art classes and the college agreed. That’s when I started an O-level art class in the evenings. During those early years I developed my drawing skills through life drawing, still-life and general landscape. I learnt human anatomy, composition and colour. I discovered lots of artists and photographers, and it was about this time that I came upon fantasy art and fell in love with the genre. I continued my education through high school and further.
 
    I started my first professional job with a small RPG gaming company. There I worked on lots of concept designs, illustrations, and covers, which gave me a great opportunity to learn the skills needed to be a commercial fantasy artist. After about three years, I decided to freelance my services and I have been very fortunate to have worked for some of the best RPG companies in the world. I had grown up with a lot of RPG games, such as ‘Werewolf’ from White Wolf Games, ‘Warhammer’ from Games Workshop, and ‘Vampire’. To be working on these games is a great privilege. Currently I produce cover and interior illustrations for different RPG games. I work a lot with Sabertooth Games on their CCG, and I have a few other clients in the UK and USA.
3DTotal: Mythology and fantasy seem to feature heavily in your portfolio. What is it about these subjects that interests you?
Abrar: The fantasy genre allows me to do anything, and go anywhere, as an artist. There are no artistic boundaries, which I think is my initial attraction. There is also a huge history of literature, art and film to inspire an artist. All of the ‘Conan’ stuff and the ‘Sinbad’ movies, by Harryhausen, caught my imagination when I was younger, and I guess I’ve never let go. Mythology has always been of great interest because there is a huge wealth of imagery within it’s history. When I read about all the mythological characters I get inspired; I just wish I had time to produce more of it.
   
 
3DTotal: Would you say you have found your niche market now, and would you be happy to continue illustrating the fantasy/RPG genre, or is there any other area you would like to explore?
Abrar: I would be extremely happy and grateful to continue illustrating for the fantasy/RPG industry.
But as an artist, there are a lot of other things I would like to paint. I’d love to go back to more traditional painting, to use a canvas and dust of my oils, and focus on developing more artistic ideas. I agree that I think I have found a niche for myself, in regards to content and commercial appeal, although in the future I’ll be working hard to try and produce more personal works.

3DTotal:
What sources help inform your work and inspire you as an artist?
Abrar:
I’m a huge film “buff”. I love to read, when I have the time. Tolkien’s work has really inspired me over the years. His tremendous imagination has taught me there are no limits when it come to fantasy. I would love to, someday, produce a whole series of illustrations for the ‘Lord of the Rings’ book. I have learnt a lot from different artists: Frank Frazetta has been a huge influence and I adore his work; Norman Rockwell, the American Illustrator, has taught me so much from looking at his work; J. C. Leyendecker because of his fantastic style, as well as all of the great masters. I’m a huge admirer of figurative art.
I like to draw and work with the human figure, and much of my work is focused on it.
   
 

3DTotal:
Frazetta is a name that crops up a lot as an influence with numerous artists. What is it about his work that inspires you?
Abrar: Frank Frazetta is the master. I have learnt so much from his work. During my early teens I discovered Frazetta and instantly knew that’s what I wanted to do as an artist. I love his compositions, his characters are so full of life, the dynamics and the dramas are beautifully realised, his use of colour and his interpretation of ‘Conan’ is iconic. His black and white illustrations are great, but it’s his paintings that have had the most influence on me. A Frazetta painting is a true work of art and I try to approach my painting style in much the same way. I am not trying to imitate Frazetta but simply trying to absorb the skills and techniques he used, and produce my work.
   
 
 
 
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