In this article, I will describe the process of making Spring Breeze completely, from sculpting in ZBrush to the final composition.
This image is not an original work. I copied from the oil painting Spring Breeze, which was painted by William Adolphe Bouguereau, who was a famous academic artist born in the late 19th century in France. It was a very difficult challenge to translate a classic oil painting into 3D.
I used an existing model, and the UV had already been finished (Fig.01).
It was going to be a still painting, so I decided to make the proper pose in 3ds Max and then sculpt in ZBrush. First I used the Display as Box option to get the biped shown in Fig.02. This is a convenient way of observing the pose when you want to change the gesture of a model in 3ds Max.
In Figure mode, I ticked Twists and changed the parameters to make the ulna and radius rotate more naturally (Fig.03).