Up-and-coming 3D character artist Annelise Campana reveals the working processes of a post-graduate artist looking to continue improving...
3dtotal: Tell us a little bit about yourself: Who are you, what do you do, and where are you located?
I'm 24 years old and I live in Sao Paulo, Brazil. I graduated from Melies Animation School
in 2015. I did the course to be a 3D Generalist, and I made my own short 3D film to conclude the course. When I finally graduated, I decided to be a character artist because it was my favorite part of the process. In 2016 I started creating some characters just for personal purposes. Now I'm doing an anatomy course to learn more.
3dt: Where did you find the inspiration for your latest gallery entry? What's the story behind its creation?
I love cartoon characters and I was looking for some art concept on Pinterest's artboards when I found a concept by Johannes Helgeson
. I was delighted by the concept with the name Jazz Musician that was inspired in Esperanza Spalding. I've played instruments since I was eight years old, so when I saw that harp I got very excited. However, I knew that the biggest challenge of the concept would not be the harp made of gold, but the character's black power hair. Anyway... I love everything about her!
3dt: What software and plug-ins did you use to create this image? Did you face any difficulties, and how did you overcome them?
I used Maya
to render it. For sure, difficulties always come, as I said in the answer above, the hair was a huge challenge. I tried many techniques to create it and I decided to make the curls with helix polygon. I used opacity maps and it worked! I needed to be patient because the render time was longer and I rendered just on one computer, but there was no problem because it was just a still. I got very happy with the result and I felt very proud of myself because some people asked me how I had made that.
3dt: Do you normally use this software in your workflow? What other software and plug-ins do you favor?
Yes, I use all of them in other jobs. Normally I use Photoshop to make the most part of the maps, but in my last job I used Substance Painter
just a little. I bought it some time ago, but now I am studying it and intend to use it more in my future jobs. More and more we need to learn new software and techiniques: it's always necessary to look for new softwares and to learn new drawing techniques.
3dt: What are your artistic ambitions?
Well... I know that I need to keep studying, making more projects to make my dreams come true. I want to create cartoon characters for animation movies, for advertising, some stills and these kind of things. Like almost everybody, I wish I could work in a great company like Pixar, Disney and Dreamworks. As I said before, I'm studying 3D anatomy, but in order to improve my performance, I plan to study a little drawing too.
3dt: What software would you like to learn in the future to expand your portfolio and skillset, and why?
I'd love to learn how to use many software. It's nice when you better understand a new software and you can extract the best from it. I'd like to learn about software that also bring more realism to my work, and one of them is RealFlow, because particles can be very difficult but bring a lot of realism. Software like Ornatrix are in my list as well, because they can offer a lot of quality to a job.
3dt: Who are your favorite artists, traditional or digital, and can you explain why?
I love looking at artists' work and following them to appreciate their work, and I'm always amazed at how inspiring and talented some people are. The ones I most admire are:
Traditional: Hong SoonSang, Johannes Helgeson, Pernille and many others.
Digital: Leticia Reinaldo, Pedro Conti, Andrew Hickinbottom, Rafael Grassetti, Victor Hugo Queiroz and many more.
Of course there are many other wonderful artists, but I chose these names for many reasons. I think they all have very unique styles with a lot of personality. They really can inspire people with their talent, study, and techniques. Sometimes I look at some characters and right after I can realize that the creator is one of them. I hope someday I'll be able to do the same, to be recognized by my characters.
3dt: What can we expect to see from you next?
I've started to produce another character. For each one I try to use techniques that I don't know yet, in order to feel my evolution and the improvements. For the first time I'm producing a boy, which is a new big challenge for me. In this one, I want to bring a charismatic boy with more realism in the fabric and in the skin. I'm really enjoying creating him.
Concept by Johannes Helgeson
Grab yourself a copy of Beginner's Guide to Character Creation in Maya
Head over to Annelise Campana's ArtStation
Download Maya 2017