3D generalist Hakan Hançer showcases some of his impressive portfolio and discusses his workflow and inspirations...
3dtotal: Tell us a little bit about yourself: Who are you, what do you do, and where are you located?
Hakan Hancer: Hello guys, my name is Hakan Hancer. I was born in Holland, Utrecht. I'm now living in Turkey, Istanbul, as a 3D artist, painter, scientist, history researcher and bodybuilder. I am now working inthe TV Sector on Broadcast Design, because, in Turkey, we almost don't have any game companies or VFX studios.
3dt: Where did you find the inspiration for your latest gallery entry? What's the story behind its creation?
HH: As you know we are beginning a new age. Space programs have begun again today after the Cold War. Since I was a child, I have been interested in space science and the future. Now we are going to Mars. That is my inspiration. In this new age I believe we won't have ridiculous religions and political lines.
3dt: What software and plug-ins did you use to create this image? Did you face any difficulties, and how did you overcome them?
HH: ''Hope'' was actually an old 3D W.I.P. model that I just finally returned to and remastered. As you know in these times we have so many modelling techniques available to us. In this project, I used old school techniques, and the hardest part was the texturing and unwrapping each piece.
3dt: Do you normally use this software in your workflow? What other software and plug-ins do you favor?
HH: Actually, here in Turkey I don't have much time for this kind of personal project, but when I do, I generally use 3ds Max, Photoshop, V-Ray, and ZBrush. I have some particular techniques of course that I use each time. Also, I have an open mind for new experiments. There is no end for learning something new.
3dt: What are your artistic ambitions, and what software would you like to learn in the future to expand your portfolio and skillset, and why?
HH: Mostly I work on sci-fi concepts, and rarely do I draw anathomy. Therefore, I would like to learn how to use Unreal Engine, Stingray and Unity. With these game programs we don't need to render.
3dt: Who are your favorite artists, and what can we expect to see from you next?
HH: My biggest favourite traditional artist is H. R. Giger and Leonardo Da Vinci, and there are lots of digital artists to name. In the future, you will be able to see ''Hope's'' cinematic video, but it's not finished yet. It will depend on my mood. Last year, I worked on more traditional projects like the Italian Renaissance style. I am thinking to start my new project named Black Vatican, which you can see in the near future.