go back
1

Hakan Hançer: 3D generalist interview


By 3dtotal staff

Web: https://www.facebook.com/artofhancer (will open in new window)

|
(2384 Views) | 0 Comments
| Comments 0
Date Added: 5th January 2017
944_tid_zbrushcc_728x90.jpg

3D generalist Hakan Hançer showcases some of his impressive portfolio and discusses his workflow and inspirations...


944_tid_RENDER_001.jpg

944_tid_zArist-Profile.jpg

3dtotal: Tell us a little bit about yourself: Who are you, what do you do, and where are you located?
Hakan Hancer: Hello guys, my name is Hakan Hancer. I was born in Holland, Utrecht. I'm now living in Turkey, Istanbul, as a 3D artist, painter, scientist, history researcher and bodybuilder. I am now working inthe TV Sector on Broadcast Design, because, in Turkey, we almost don't have any game companies or VFX studios.

944_tid_RENDER_002.jpg

944_tid_RENDER_003.jpg

3dt: Where did you find the inspiration for your latest gallery entry? What's the story behind its creation?
HH: As you know we are beginning a new age. Space programs have begun again today after the Cold War. Since I was a child, I have been interested in space science and the future. Now we are going to Mars. That is my inspiration. In this new age I believe we won't have ridiculous religions and political lines.

944_tid_RENDER_004.jpg

944_tid_RENDER_005.jpg

3dt: What software and plug-ins did you use to create this image? Did you face any difficulties, and how did you overcome them?
HH: ''Hope'' was actually an old 3D W.I.P. model that I just finally returned to and remastered. As you know in these times we have so many modelling techniques available to us. In this project, I used old school techniques, and the hardest part was the texturing and unwrapping each piece.

944_tid_RENDER_006.jpg

944_tid_RENDER_007.jpg


3dt: Do you normally use this software in your workflow? What other software and plug-ins do you favor?
HH: Actually, here in Turkey I don't have much time for this kind of personal project, but when I do, I generally use 3ds Max, Photoshop, V-Ray, and ZBrush. I have some particular techniques of course that I use each time. Also, I have an open mind for new experiments. There is no end for learning something new.

944_tid_RENDER_008.jpg

944_tid_dead-soldier.jpg

944_tid_dead-soldier-2.jpg

3dt: What are your artistic ambitions, and what software would you like to learn in the future to expand your portfolio and skillset, and why?
HH: Mostly I work on sci-fi concepts, and rarely do I draw anathomy. Therefore, I would like to learn how to use Unreal Engine, Stingray and Unity. With these game programs we don't need to render.

944_tid_order-of-dragon.jpg

944_tid_nexus.jpg

3dt: Who are your favorite artists, and what can we expect to see from you next?
HH: My biggest favourite traditional artist is H. R. Giger and Leonardo Da Vinci, and there are lots of digital artists to name. In the future, you will be able to see ''Hope's'' cinematic video, but it's not finished yet. It will depend on my mood. Last year, I worked on more traditional projects like the Italian Renaissance style. I am thinking to start my new project named Black Vatican, which you can see in the near future.

944_tid_RENDER_001.jpg

Related links

Hakan Hançer on Facebook
Hakan Hançer on YouTube
Check out "Hope" in the gallery
Grab a copy of ZBrush Characters & Creatures

944_tid_zbrushcc_728x90.jpg

 
1
Related Items

Interview

BioShock Infinite: artist interview – Gavin Goulden

BioShock Infinite’s lead character artist, Gavin Goulden reveals how he crafts characters for triple-A games, such as the charismatic Elizabeth, in this exclu...

Go to galleries 1
Comments 0 Views 12959

Interview

Ricardo Manso: 3D Artist interview

3D Artist Ricardo Manso shares his portfolio and discusses the workflow for his recent successful gallery entries......

Go to galleries 1
Comments 1 Views 1781

Interview

Sameer Baloch: 3D generalist interview

3D generalist Sameer Baloch talks about the inspiration behind his artwork, including his latest gallery entry, US Army Jeep, created with Maya......

Go to galleries 1
Comments 0 Views 3517

Interview

Interview with Jeremy Love

Originally a signwriter and graphic artist by trade, Jeremy Love’s career took a u-turn after a memorable seminar in Copenhagen introduced him to the wor...

Go to galleries 1
Comments 0 Views 10075
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment