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Jean-Michel Bihorel: CG artist interview

Check out Jean-Michel Bihorel's "Flower Figures" project, when porcelain skin breaks to reveal soft hydrangea beneath...

Check out Jean-Michel Bihorel's "Flower Figures" project, when porcelain skin breaks to reveal soft hydrangea beneath...

3dtotal: Tell us a little bit about yourself: Who are you, what do you do, and where are you located?

Jean-Michel Bihorel: Im a CG artist. I've mostly been working in Paris doing animated commercial and print for the past few years, but lately, with the flower series, Im starting to focus more on my artistic development.

3dt: Where did you find the inspiration for your latest gallery entry? What's the story behind its creation?

JB: The flower series started when I found a dried hydrangea on the street. The structure was so fascinating to me that I decided I had to do something with it.

3dt: What software and plug-ins did you use to create this image? Did you face any difficulties, and how did you overcome them?

JB: I used my traditional tools to do this picture, the exception being the rendering engine called Redshift.

3dt: Do you normally use this software in your workflow? What other software and plug-ins do you favor?

JB: The speed of this rendering engine really allowed me to make many tests and light variations. It pushed me to make more variations on the same subject to choose the one that really stood apart from the others.

3dt: What are your artistic ambitions?

JB:
I would like to produce more pictures in the near future and start to print them to make an exhibition in order to make the pictures live in the real world. Even though 3S and internet have become a big part of my reality already.

3dt: What software would you like to learn in the future to expand your portfolio and skillset, and why?

JB: These days Im trying to use the software that serves the purpose of the ongoing project. Otherwise there is so much software Id love to learn. But I guess that I would enjoy learning Marvelous Designer, Substance Painter and Clarisse.

3dt: How do you keep your portfolio up-to-date? Any tips?

JB: 16 hour of work per day is a good way to keep the portfolio up to date! Or being good at drawing and skipping all the tedious 3D processes, allowing you to keep the pictures flowing while keeping a social life!

3dt: Who are your favorite artists, traditional or digital, and can you explain why?

JB: Hayao Miyazaki is my favorite artist. His films are masterpieces, both in terms of design and stories. Most of the time Im not a fanboy, but I could be one for Miyazaki!

3dt: What can we expect to see from you next?

JB: More experimental pictures. I will continue to explore subjects that are not that common in the CG illustration community.

Related links

Check out Jean-Michel Bihorel's varied portfolio
"Flower Figures" in the gallery
See in more detail on Behance

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