Street Fighter III has some of the greatest untold stories ever made, so I decided to tell one of those stories.
Could you tell me about your career as an artist so far? Did you always plan on becoming a 3D artist?
I started my career by accident in 2005. My original plan was to be a history teacher, but I was unemployed and couldn't afford to pay for my studies. Even though I knew nothing about 3D (only the real basics e.g creating a cube) I applied to a job advert and, miraculously, I got the job! My first job was for an ArchViz studio called Digital Light. There, I learned all the technical basics, improved my software skills and learned how to work as a team. Three years later I was responsible for the stills department, and I found myself in a comfort zone. It was time for a change.
I quit my job and tried to get myself into the advertising industry. After a few days looking for a job, I got hired at Z-Axis, a 3d illustration studio here in Sao Paulo. Working on Z-Axis helped to improve my skills as an artist a lot, learn about composition, photography, color pallet, and one of the most important things; the software is just a tool, it is the artist using it who creates magic.
After three years, I again found myself in a comfort zone. That's when I began to try some character illustration, and man, I loved it! Since then I've worked as a 3D artist at TechnoImage, one of the best studios here in Brazil, while also working as a freelance character artist - my main career focus.