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Nadeera Gunasekara: 3D modeler interview

3D modeler Nadeera Gunasekara shares the process images for his Mechanical Eye gallery entry, and discusses his working methods...

3D modeler Nadeera Gunasekara shares the process images for his Mechanical Eye gallery entry, and discusses his working methods...

3dtotal: Tell us a little bit about yourself: Who are you, what do you do, and where are you located?
Nadeera Gunasekara: Hey, I'm Nadeera Gunasekara. I'm 24 years old. I live in Sri Lanka. I have 3 years' experience in computer graphics field. For the time being I'm working as a 3D modeler of a production house in Sri Lanka.

3dt: Where did you find the inspiration for your latest gallery entry? What's the story behind its creation?
NG: Actually I wanted to create an artwork using mechanical objects as something new. The concept of my artwork is some kind of small two eyes which are located in the side of a huge robot. So according to that concept, I created my Mechanical Eye artwork.

3dt: What software and plug-ins did you use to create this image? Did you face any difficulties, and how did you overcome them?
NG: Mostly I use 3ds Max for 3D modeling. Because there are many useful modeling tools in 3ds Max which are supporting to enhance the speed of modeling. And also I have used Mudbox for texturing. I wanted to learn how to texture hard surface things using Mudbox. It was very easy to texture using Mudbox because the layering system and projection mapping system in Mudbox is very useful for texturing.

3dt: Do you normally use this software in your workflow? What other software and plug-ins do you favor?
NG: Yes, I use 3ds Max for modeling, but sometimes I use Maya too. And also I use V-Ray as the rendering engine. I use UVLayout for complex shapes in unwrapping. I currently use Photoshop and Mudbox for texturing. But I hope to learn MARI too.

3dt: Are there any particular techniques that you use often? Or do you like to experiment?
NG: Yes of course. Before I start to do an artwork, I collect reference images to the full via the internet. Then I sketch a few concepts. Then I choose the most satisfied concept among them. After that I model the block using low-poly models. Then step by step I develop my concept by adding details.

3dt: What are your artistic ambitions?
NG: My only ambition in my life is to be the best 3D modeler in the world. But I know it is not an easy work. I have to work hard for it.

3dt: What software would you like to learn in the future to expand your portfolio and skillset, and why?
NG: For the time being I use Mudbox for sculpting. I hope to learn sculpting using ZBrush too. And also I like to learn more about anatomy.

3dt: Who are your favorite artists, traditional or digital, and can you explain why?
NG: It totally goes to Vitaly Bulgarov. He is the best because I have learned many useful facts from him about hard surface modeling.

Related links

Mechanical Eye earned 686 points in the gallery
Check out Nadeera Gunasekara's Facebook
Grab a copy of 3ds Max Projects

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