What are the key things that a great portfolio must have?
"Experience" A lot of people think that it comes easy; that if you study for six months or a year then you will get an amazing job. It doesn't work like that. In many different professions people study for four to six years to get their first job and I don't see many students taking this area that seriously.
Your portfolio needs to be constantly getting better; it must have everything that you think you can do. Variety is important if you still don't know what you want to do, but if you know that you want to work as an animator then just do animations. If you know you want to do character art, just do characters.
Where would you like to be in five years' time?
I really don't plan enough for the future to know where I would like to be in five years. I try to do as much as I can in the present so that I'll have a great future ahead me.
Looking back with the benefit of your experience, are there are things you wish you had done differently, in terms of your career?
I would pick a different career! Just kidding (Laughs).
I don't regret anything that I've done so far. I think I waited for the perfect time to leave my fulltime job to work as a freelancer, and I think I've waited for the perfect time to get back to fulltime work.
If you could give one piece of advice to people looking to break into the industry, what would it be?
Take it seriously. Think about what other people are doing to break into their industries. This is no different from other job. And be aware that if you want to grow, it will never stop. Make sure you love what you do.
To see more by Rafael Grassetti, check out ZBrush Character Sculpting
and Digital Art Masters: Volume 7< previous page