go back
1 | 2

Interview with Monkeystack

By Emma Handley

Web: http://monkeystack.com.au/ (will open in new window)
Email: ua.moc.kcatsyeknom@syeknom

(10776 Views) | 0 Comments
| Comments 0
Date Added: 20th March 2013
Troy and Justin from Monkeystack, the South Australian animation company are talking to us about the development of the game 'Double Happy vs. The Infinite Sadness' that is taking everywhere by storm!

For anyone that doesn't know what 'Double Happy vs. The Infinite Sadness' is, could you please explain?

Double Happy vs The Infinite Sadness is an episodic series of games, comics and animations. The stories follow the manic antics of the Double Happy Rabbits as they quest throughout the Isles of the Ancients to overcome an entropic force of corruption called The Infinite Sadness. Each island has a unique art style, story and inhabitants, with our heroes Pink and Blue driving the episode to a conclusion that isn't always the expected 'happy ending'. Wrapped in a beautifully realised art style, Double Happy takes place in a complex world of rich and imaginative creatures and well conceived, beautifully detailed environments.

Imagine mashing up the epic tales of Lord of the Rings, with the mad antics of Looney Tunes, spice it with Odd World and you get a good idea of where the design is headed!

How did the original concept for the characters and animations come about in the first place, were you inspired by anything in particular?

Would you believe it, but it was a sketchy drawing in Troy's notepad of a pair of double mouthed rabbits that kicked off the concept in the first place. Originally targeted as a straight out point click adventure, it rapidly evolved into a multi-platform entertainment series!

How would you describe the characters Pink and Blue and themes behind the game?

Pink and Blue are our daring duo. They are a force of pure chaos. They are the embodiment of life,

energy and action. As a counterbalance, the Infinite Sadness is a methodical force of entropic decay and corruption. So while on the surface Double Happy seems like the classic tale of Good vs. Evil, it is more a story about balance and harmony. I can't say too much more, or I'll give the series away!

Our writers like to say it's a great mix of quantum physics, philosophy and flatulence...

Who will the finished game appeal to in particular?

Those who love being immersed in richly detailed story worlds should love this game, particularly if they have a quirky sense of humour and a love of art.

Unlike many other games, you've decided to give your fans the chance to be involved with a Vehicle Design Challenge! The chance to gain a production credit on the game demo is the top prize (plus more gifts), what were the reasons behind doing this?

Double Happy is a Game Created by artists, for artists. It is our mantra to involve as many different artists as possible to help us realise the world of the Isles of the Ancients.



next page >
1 | 2
Related Items


Interview with Fer Aguilera Reyes

We talk to 3D generalist and freelance artist Fer Aguilera Reyes about the inspiration and workflow behind his striking illustrations...

Go to galleries 1
Comments 1 Views 4633


The Career Path of Armando Sepulveda

In this exclusive article, Armando shares the details of his artistic journey and offers valuable advice for artists looking to follow in his footsteps....

Go to galleries 1
Comments 1 Views 11121


Naughty Dog's Martin Teichmann: Artist Interview

We talk to Martin Teichmann, one of the latest talents recruited by Naughty Dog to join the Triple-A games studio in Los Angeles. We chat software, technology, ...

Go to galleries 1
Comments 0 Views 3894


Interview with Jason Chan

Legendry artist Jason Chan has been creating groundbreaking art at Massive Black for years and in this interview he tells us a little about his exciting new pro...

Go to galleries 1
Comments 2 Views 10066
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment