Sci-fi gallery winner, Paul H. Paulino, talks about the workflow and inspirations behind his image, Wasp, created with Maya, ZBrush, MARI and more...
Wasp was the Ian McQue-inspired sci-fi winner of November's gallery awards created by multi-talented Paul H. Paulino using a variety of software. He unveils his workflow, inspirations, and how a career path change can yield positive results!
3dtotal: Tell us a little bit about yourself: Who are you, what do you do, and where are you located?
Paul H. Paulino:
Hi! My name is Paul and I am a 3D student born and raised in Brazil, but right now I'm living in Vancouver, Canada, studying 3D and Visual Effects at Think Tank Training Centre. I am 23 years old and I spent a large part of my life working in photography, motion graphics and cinema. After graduating in advertising two years ago, I decided to change my career path and focus on something different: computer graphics.
A year before coming to Canada, I decided to learn how to draw and paint. My goal was to develop my artistic skills in a way which I could apply to my 3D artworks in the future. I believed that it was good for me. I spent countless hours learning the basics of drawing and it also became a passion for me.
Before going to Maya, I began to sketch some compositions to help me visualize the scene.
3dt: Tell us the story behind your recent gallery Wasp: What inspired you to create it?
Wasp was inspired by an artwork created by Ian Mcque
. I discovered his work in a 3dtotal book that I love, Sketching from the Imagination
. After researching some of his sketches and paintings, I decided to pick one and recreate it in 3D for my semester final project.
Since the concept that I chose didn't have an environment around it, I thought that it would be a good idea to create something with a story that is faithful to McQue's world. After a while I thought about a relationship between a man and his machine, something like Han Solo and the Millennium Falcon, or even a guy and his car that he loves.
Those are some V-Ray passes that I used for the post production.
The schedule that I created to help me keep track of my time.
3dt: What software did you use and do you have any tips for using this software, or any other software that you use to create your art in general?
I mostly use Maya
for modeling, ZBrush
for sculpting, MARI
for texturing, V-Ray
for rendering and Photoshop
for post production. Since I've been self taught for most of my life, I think that learning new software can become really straightforward because today we have access to a lot of free tutorials, and you can learn quickly if you put some time into it.
Software packages are just tools. Use their powers with your imagination to create something amazing!
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