best way is to set up the UVs and then use Auto Group with UVs, but sometimes I separate them too.
I then add texture to my model with some basic colors and polypaint, and continue to work on the textures in Mudbox and Bodypaint, using Photoshop for the final touches. I also generate a variety of maps, which I sometimes adjust in Photoshop. Then I set up the model in Maya, connect all the generated maps and get it ready to use!
I use ZBrush for the final render, particularly since the release of ZBrush 4 R2B, which is really impressive! In fact it is so good now that you won't be able to tell if it has been rendered in ZBrush, mental ray or V-Ray! Sadly though some parts of the process are not that much fun; setting up the model in your main 3D package and connecting maps is really annoying! I hope there will one day be a solution to this sort of thing so the whole process feels more artistic and less technical. For now though there is no way to work around these technical aspects and we just have to accept them as a part of this job!
A few of your characters really stand out. For me personally it's The Orphan and Pan. I particularly like the way you blended Pan into his environment. Have you ever thought about doing something similar with your other characters; combining organic and inorganic features and elements?
The Pan statue is based on an original concept from the Pan's Labyrinth movie. I liked the originality of the character so I'm pushing myself to do something like this again or maybe even better in the future!
Are there any elements of working in 3D that you would still like to tackle and master?
Sometimes I get tired of working on models and assets. I usually put them to one side for a while so I can come back to them with fresh ideas. This way I can develop them in a much better way.
Do you have any particular career goals at the moment? What can we expect to see from you in the future?
I have multiple goals, but overall I want to, and am trying to, get a position that could lead to a production out of my own ideas. It will take time to achieve as I will need to be confident and experienced in the industry!