3D artist Juan Siquier, who has created artwork for the likes of Autodesk, discusses creating nostalgia in his recent work while continuing to develop as an artist...
3dtotal: Tell us a little bit about yourself: Who are you, what do you do, and where are you located?
This is Juan Siquier, I'm Spanish and currently living in Spain. I've been a musician half of my life but in the last 10 years I professionally worked in 3D. I have specialized in creating sets and props, especially focusing on texturing, shading and lighting, and I have worked on several animation studios. Now I'm doing freelance work.
3dt: Tell us the story behind your recent gallery entry: What inspired you to create it?
This is an old kitchen, inspired by my parents' old house where I grew up. The challenge was to give to the image the most evocative power possible, so people could feel nostalgia for spaces that existed in his childhood. All the elements of the kitchen are ancient but not old, they are in perfect condition – it's like a photo taken in the 80s; no dirt, everything is ready to be used by a normal middle-class family.
The image is a 'spin off' of another render called Breakfast in the eighties, made for a commission by Autodesk for their Area homepage. It was used to illustrate an extensive tutorial that you can see in the following links:
A little farther to the right part 1
A little farther to the right part 2
A little farther to the right part 3
3dt: What software did you use and do you have any tips for using this software, or any other software that you use to create your art in general?
I almost always use 3ds Max
or mental ray
for my personal work but I've also done things with other render engines like Arnold
. I use Photoshop
to paint textures and sometimes I use Headus UVLayout
for making UVs. I am a very methodical 3D artist and I work with a lot of order and discipline. I have all my libraries highly optimized and I use my own keyboard shortcuts for all programs. I very often work safely, saving and doing backups of all my stuff. In the links on the above question you can follow my methodology.
3dt: Would you consider yourself to have a particular signature style, or techniques that you use often?
I think so but not for technical but artistic reasons. My background in Fine Arts has defined my style as based on composition and the relationship between colors – this causes a stylistic similarity in all my works that may look realistic, but trying to transmit something more than objective reality.
3dt: What software would you like to learn in the future to expand your portfolio and skillset, and why?
I'm learning Maya
because they are standard in the VFX industry.
3dt: How do you like to unwind after a hard day's (or night's) work
It's best to relax after a hard day, to drink beers with friends and talk about movies, books, sports or whatever. If I have no available friends a good sofa and my e-Reader can release me from any dark cloud. I do not work at night
3dt: What can we expect to see from you next?
I will continue recreating 3D scenes with retro or vintage style but I fancy a bit of 2D. I think I'll spend some time sharpening my skills in Photoshop – I'm not very good and I will not get any excellence award from 3dtotal with my work in 2D, but I'm going to have some fun.
3dt: If you could choose any superhero power, what would you take?
I would definitely like to control the passing of time, stop, rewind, forward... It's the greatest power of all, no one can defeat who can stop time and change things to their benefit or detriment of the adversary.
See more of Juan's work over on his site
You can see his 3-part tutorial
on Autodesk's Area section
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