go back
1 | 2

Interview with Robin Benes


By Richard Tilbury

Web: http://www.tes3d.com/ (will open in new window)
Email: moc.d3set@set

|
(40918 Views) | 1 Comments
| Comments 1
Date Added: 10th October 2012
29_tid_06.jpg
 
I see from your profile that you're currently working freelance. Can you tell us how you came to be involved with CG and why you chose the freelance route?

My interest in CG began when I started to first play games on a PC. I began to imagine what could be found in a few pixels and started to create my visions on paper and other forms of art. Later, I joined a school with the intention of promotional and classical art forms. 3D applications were missing however.

In the second grade, I saw an amazing Diablo 2 intro and it made me realize that 3D graphics was going to be my hobby and dream job. I began to learn 3ds Max V2.5 and when I finished school I joined a gaming company as a senior 3D/2D artist.

There were more reasons why I chose the freelance route, the main one being the lack of job offers in my country (gaming and film companies). The second is that as a freelancer I have a chance to work on many different types of projects, meet interesting people and lose my temper over dodgers and so on (Laughs).

What was it specifically about the Diablo 2 intro that sparked such a definitive decision to pursue a career in CG?

There is no specific reason except the all-round high quality CG containing great characters, their transformations, particle effects, animations, simulations, music and - most importantly - the story. I think that the Wanderer being morphed into the shape of Diablo, Tyrael with his wings and other great stuff by Blizzard made many of us say, "Wow, this is what I want to know and do!"

What was it like working on Mafia 2 as a supervisor and senior artist, and what were the main challenges you faced?

Working on Mafia 2 was really interesting. As a supervisor I was responsible for passing on the correct technological procedures to junior character artists and checking their output for further usage. As a senior artist I produced members of the Mafia clans and civilian folks. The work consisted of high poly, low poly, UV preparation, texturing, skinning,

29_tid_02.jpg
 
29_tid_05.jpg
 
29_tid_09.jpg
 
and exporting into the engine along with the shader setup. In terms of production I cannot remember any problems and people were very enthusiastic about the project. It made them open-minded and agreeable to solving any glitches that occurred.

What types of characters interest you the most and what do you feel are some of the key guidelines to bear in mind when designing characters in general?


I prefer characters with interesting features (deformations, wounds, scars, interesting tattoos); things that make the audience interested and leave them wanting to find out more about their past and reasons why they look the way they do.

Creating the character history is also a fundamental aspect of the whole design, together with giving the character the correct anatomy.

Which characters have impressed you the most, whether in films or games?

When it comes to films, it is absolutely H.R.Giger's Alien. It will be my number one forever. In games, my most vivid memories are linked to Diablo. I destroyed a few mice while playing it.

next page >
 
1 | 2
Related Items

Interview

Marcos de Moraes Sampaio: CGI artist interview

Marcos de Moraes Sampaio discusses juggling advertising work with his personal projects, including this February gallery entry, Geek is the new sexy.......

Go to galleries 1
Comments 0 Views 5043

Interview

Interview with Dragos Jieanu

Dragos Jieanu is a CG artist who works across a broad range of disciplines, from digital matte painting to 3D animation and compositing. His career began in the...

Go to galleries 1
Comments 1 Views 12297

Interview

Ajay Pandey: Unreal game artist interview

Unreal game artist based in Japan, Ajay Pandey, talks about his gallery entry 'Cyber Turtle', and the inspirations that keep him going......

Go to galleries 1
Comments 0 Views 4811

Interview

Interview with Eric Lloyd Brown

Vehicle and prop designer, Eric Lloyd Brown talks about his inspirations and his favorite projects…...

Go to galleries 1
Comments 0 Views 3946
Readers Comments (Newest on Top)
avatar
Tom McNamara on Tue, 16 October 2012 4:16pm
Most images look like busy iterations on Blizzard's franchises. Not my cup of tea.
Add Your Comment