go back
1

Interview with Pablo Perdomo


By 3dtotal staff

Web: www.pablohtcmania.wix.com/portfolio3d (will open in new window)

|
(6670 Views) | 0 Comments
| Comments 0
Date Added: 25th June 2014

Mech-specialist and May gallery-award winner, Pablo Perdomo shares his latest portfolio images featuring mechs and superheroes!


260_tid_8.jpg

260_tid_feature_artist_profile.jpg

3D modeler, Pablo Perdomo, impressed with his War Machine gallery entry last month, going on to win the sci-fi category by racking up 2929 points, more than any other image that month. It has settled down to 4 ½ stars now, but is no less impressive. The ZBrush and mech specialist shares his latest work...

260_tid_1.jpg

3dtotal: Tell us a little bit about yourself: Who are you, what do you do, and where are you located?

Pablo Perdomo: Hi, I'm Pablo Perdomo and I am a 3D modeler. I'm 25-years-old, from Argentina, currently studying 3D Animation at the Escuela Da Vinci. I work 8 hours a day at a local fast food restaurant and produce my models at home, and I hope to work in 3D in the future.

260_tid_2.jpg

3dt: Tell us the story behind your artwork: What brought you into the digital art world and what software do you use?

PP: I became interested in the 3D world 2 years ago when I suddenly realized that 3D animation was everywhere you look, so I found the right school to learn this trade and haven't stopped since.

260_tid_3.jpg

3dt: How did you learn to paint digitally?

PP: I learned sculpture and then went on digital courses with many different teachers, learning from the expertise and recommendations.

260_tid_4.jpg

3dt: Who are your favorite traditional or digital artists, and can you explain why?

PP: My favorite artists are dust132, Ben Mauro, the teachers at the school and I admire many of their students.

260_tid_5.jpg

3dt: What software do you like to learn in the future to expand its portfolio and skills, and why?

PP: I would like to learn how to use Marmoset Toolbag 2, Maya and Marvelous Designer... these would serve me well in the future.

260_tid_7.jpg
Pablo's workstation

3dt: How do you like to unwind after a hard day's (or night's) work?

PP: After a hard day I like to go for a walk or watch a movie, or do some speed modeling – that is really relaxing.

260_tid_8.jpg
War Machine


Related links

Check out the War Machine in the gallery
Head over to Pablo's site for more
Want to submit your own work?
 
1
Related Items

Interview

Inside the Artist's Studio: Alessandro Baldasseroni

Step inside the mind of a working lead character artist: Riot Games' Alessandro Baldasseroni unveils his experiences of working within the industry......

Go to galleries 1
Comments 0 Views 3381

Interview

Interview with iAnimate Games

3DTotal chat with iAnimate Games about their online training courses and why they're so passionate about encouraging the next generation of artists intent on wo...

Go to galleries 1
Comments 0 Views 21282

Interview

Interview with Serge Birault

This interview is with pin-up royalty Serge Birault. Serge has a unique style that is instantly recognizable and breathtakingly realistic, and in the following ...

Go to galleries 1
Comments 3 Views 38099

Interview

Arch-viz specialist: Alberth Costa da Silva interview

Arch-viz and 3ds Max specialist, Alberth Costa da Silva, discusses his workflow and inspiration for creating his realistic interiors......

Go to galleries 1
Comments 0 Views 4509
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment