3dt: Do you have any advice to other artists out there who can't afford full-time education and are thinking about self-learning 3D?
Stay motivated, set goals and scheduling, be methodical, one step at a time. Try to be realistic, don't start to learn how to model from scratch trying to do a human; try instead to do something simpler, and don't set the difficulty too high, because this is the way to get frustrated, pretty soon.
Post a lot to the forums – there are great communities out there with professionals who give constructive advice and feedback.
Alien from outer space, personal project - Image credit: Federico Scarbini
"You would need to have a great eye for the details; the ability to analyze and deconstruct the reference"
3dt: What are the skills in your resume that make you the most employable to companies like MPC? And can you tell us why?
Talking about modeling and texturing, you would like to be proficient in both and not specialized in a specific category of asset (just characters or vehicles for example) – the more flexible you are, the better!
You would need to have a great eye for the details; the ability to analyze and deconstruct the reference to create a model or a map that resemble the complexity of the real-world, because 80% of the work requires you to copy or create from a precise reference, whether a photoshoot or a concept.
Dark Shadows – I was responsible for the texturing of the sea serpent - Image credit: MPC/Warner Bros
3dt: So what are your plans for the future now you've landed at MPC in London? What are your hopes and dreams? Are there any cool films you'd love to work on?
I'd love to work more with characters since I think of myself as a character artist above all; this could be for a job or for personal projects, but I could never be tired of this.
It would be great to work on some movies with cool creatures in the future – who wouldn't enjoy that?
James Bond: Skyfall – I was responsible for the texturing of the helicopter
Image credit: MPC/Columbia Pictures
3dt: Talking about films, what are you looking forward to seeing this year at the cinema to get you excited about the future of VFX?
I am really looking forward to watching Gravity soon, and, of course, The Hobbit: Desolation of Smaug later this year.
Sewer Dwelling Monster - Illustration done for an article on creature design and development for the 3dcreative Magazine
Image credit: 3dcreative Magazine
Federico Scarbini demo-reel 2011
The Seventh Son trailer
James Bond: Skyfall trailer
Dark Shadows trailer
To see more by Federico Scarbini, check out ZBrush Character Sculpting< previous page