Where can you find monster-maker Bryan Wynia, Gravity artist Jeremy Celeste, master of photorealism Dan Roarty and pin-up artist Andrew Hickinbottom? Right here!
Well, another month has flown by and we have put together another awesome issue of 3dcreative magazine for your viewing pleasure!
The November issue of 3dcreative magazine is, as always, packed full with fantastic tips about all aspects of the 3D design process. But we've been especially spoiled when it comes to skin textures and shaders this month! We have tonnes of techniques to help you achieve perfection in a variety of skin textures: from amphibian skin, photoreal eyes, scaly monster flesh and warty witches to cartoon mermaid's tails.
From photorealistic eyes and reptiles to monsters and witches, the November issue of 3dcreative has got it covered!
Inside the November issue of 3dcreative magazine, cover artist Henning Sanden describes the processes involved in designing and creating his grumpy friend, Conrad, sharing how he created rotting teeth and scarred skin.
We hope you're all having a better day than our cover creature /Moody Conrad/! If not, we've got plenty to cheer you up...
Hi-Rez Studio's Bryan Wynia's imaginative monster is a mutant lizard that merges natural history with fantasy design. Bryan walks us through the creation of his creature from design to post production, treating us to lots of insight into the workflow of a creature-design master.
Bryan is a master of his craft. His tutorial takes you from shooting your own references to sculpting in ZBrush and beyond
Jeremy Celeste's credits include the recently released /Gravity/. This issue, he drops by to reveal how to craft a cute amphibian. His tutorial shares how he achieves a photorealistic macro photography aesthetic using Maya, mental ray, ZBrush and NUKE.
Meanwhile, Andrew Hickinbottom is creating a sidekick for one of his crafty characters, Cara.
This mermaid is scaly, but in a good way! He describes the processes behind his mini-project to create this cute, candy colored sidekick for his character Cara, from conception to completion. What's more, the awesome Dan Roarty reveals his secrets to modeling and texturing incredibly photorealistic eyes in his guide for Maya and V-Ray.
You couldn't get more different than these quirky characters. Meet Andrew Hickinbottom's mermaid and Dan Roarty's stubbled model
Also inside the issue, Marlon Felipe Piloni Matos shares his ZBrush sketchbook with us!
Each issue of 3dcreative magazine explores the sketchbook of a talented modeler/sculptor...
Plus! We have another packed gallery with 3D delights to inspire and motivate.
Just a small helping of this issue's 10 gallery offerings...
And that's not all. We also chat to 3 artists this issue: Andrew Averkin talks to us about how he creates his dramatically photorealistic scenes and reveals why he's returned to university after a decade of working in the 3D industry. While Yinxuan and Thierry Dezarmenien of TYAnim share how they met through a CG forum and now work in a husband and wife 3D partnership.
Andrew Averkin is a genius when it comes to atmospheric landscapes, while Yinxuan and Thierry Dezarmenien are a dab hand at stylized characters
We hope you're geared up for a creative November. Enjoy the issue!
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