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Career path interview with Mariano Steiner


By 3dtotal staff

Web: http://mastein3d.blogspot.co.uk (will open in new window)

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Date Added: 1st October 2013

What was your first job in the industry and how did you get it?

My first gig was at Techno Image studio, where I still do a lot of stuff as a freelancer. I don't really know why they hired me. I had a lame portfolio at the time and I had only been working with 3D for less than 6 months. I think they just wanted to invest in someone and I was at the right place at the right time. Techno Image was my school, learning from masters like Tiago Hoisel, Lucas Leibholz, Pedro Conti and the other guys.

"What is the level of art you can achieve by yourself and what can you achieve being directed by someone else?"


What can people expect from working in the industry?

You can expect a dream! It's an inspiring field to work in, filled with incredible people behind every job. That doesn't mean you won't work many, many hours, have much less social life than other people and drink absurd amounts of coffee and soda – but I wouldn't do anything else.

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What are the key things that a great portfolio must have?

I think most of all; a great portfolio must show the potential of the artist. What is the level of art you can achieve by yourself and what can you achieve being directed by someone else?

Other than that:
- Quality
- A professional workflow (which depends on what you're aiming to work on)
- Frequent updates (don't let your portfolio go rusty, keep it updated as much as possible)

Where would you like to be in five years' time?
Oh god... (haha)

I expect to be doing great in a good company, working with some awesome artistic team and doing things that inspire people. That's what it's all about; inspiring people... and paying some bills if possible!

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"Working with art demands a lifetime of devotion and if you don't love it, you'll live a miserable life"


Looking back with the benefit of your experience, are there are things you wish you had done differently, in terms of your career?

I would try to start younger. Although I didn't have a late start, as I think 19 is still young. But I wish I had started at 15 and never came across Counter Strike!

If you could give one piece of advice to people looking to break into the industry, what would it be?

Forget about making tons of money at the start – you simply won't. If you're going into the industry because it pays well, get out! You won't make it! Working with art demands a lifetime of devotion and if you don't love it, you'll live a miserable life.

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Life without art

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Thank you for taking time out of your busy schedule to talk to us!

Thanks so much for the opportunity to speak here. It's a pleasure!

Related links


Mariano Steiner's blog
Techno Image studio
Mariano's first interview

To see more by Mariano Steiner, check out ZBrush Characters & Creatures
Digital Art Masters: Volume 8
and Prime - The Definitive Digital Art Collection


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