The Centaur is a quite dynamic and complex marriage of anatomical features. What were the most challenging aspects of this project?
I created this piece almost two years ago, and I feel I have evolved a lot since then. The most challenging part of this sculpt wasn't the anatomy, it just felt right. I think that the attitude was more important than the anatomy in this case. I wanted to give it the impression of being big, strong and heavy, and that is often forgotten in a lot of work as most of the time you'll see emotionally empty T-poses. I always have an urge to give the viewer a pose, look or emotion, even if it's a bust. I try to add something to the character of the figure, even if it's very subtle. During the sculpting phase you'll already know how it should move and live in an environment if it ever got the chance to run free in a game, movie or animation.
If you had the chance to work on any project what would it be?
I would like to work on any big AAA projects if time permits it, where I could learn and work with other artists, to exchange ideas. My preferred department would be pre-production or concept design of digital maquettes for toys (collectibles) or film. I love sculpting, design and posing, textures and animation aren't always important to me.
Thanks for taking the time to talk to 3DTotal!
Thanks, it's always nice to hear you have a following. Sculpt on!