The main idea of this image was to create an atmospheric environment with a sci-fi setting. So I settled on the idea of a dimly lit room with a massive old distributer, dilapidated walls and plenty of rusty pipes.
The modeling stage started the creation of the basic geometry of the scene (Fig.01 & Fig.02).
I then started to add the main points of detail (Fig.03 - Fig.06).
The texturing stage began with the selection of the texture sets. In this scene I used textures from the following Total Textures volumes: