After seeing Erika Tcogoeva's concept on Pinterest (check out her work!), I decided I wanted to translate it into 3D. I didn't know how stylized I wanted to go but I knew I wanted to approach it as a production asset, and have a nice V-Ray render by the end.
The original concept by Erika Tcogoeva
Hard-surface pieces (gun and shoes)
Usually I start every project by poly-modeling the hard-surfaces. You can polish a sculpt forever, but you know when a hard-surface piece is done!
In the concept, the gun is pretty loose but I felt it had a Glock 23 feeling so I started looking for reference. I found a good side picture and used it as an image plane in Maya – then I just old-school poly-modeled it. I decided to make it as accurate as possible because it is one of those assets you can re-use forever.
I found it easier modeling the shoes by starting from the sole's silhouette. I took a cube, scaled to fit the sole center (width and height) and then extruded to get the right shape. I then duplicated the cube, moved on top of the sole and followed the side view of my reference. I extruded and obtained a very ‘boxy' base mesh.
I creased the edges and sent it to ZBrush, where I sculpted the secondary details.
Take a cube, extrude it, and bevel the edges until it looks like a gun, or a shoe
Creating the shoes using the sole silhouette as a starting point
Keywords: Zhiji Zhang, ZBrush, character, making of
Keywords: Diego Sain, ZBrush, bird, making of
Keywords: Dmitriy Ten, 3ds Max, Photoshop, making of
Comments (Newest on Top)
(ID: 322947, pid: 0) John on Fri, 30 January 2015 3:22am Sir, Awesome composition. Sir if you don't mind if you can post a video tutorial it will be really helpful for budding artists like me. Thanks so much!
(ID: 247899, pid: 0) Jean-Christian-Gagnant on Wed, 29 January 2014 2:50pm "Take a cube, extrude it, and bevel the edges until it looks like a gun, or a shoe" Best making of ever.