I realized that there aren't too many tutorials out there that explain the different texture types. Diffuse, normal, specularity, displacement, occlusion – what do they mean?? Well in this tutorial I cover exactly that.
We'll be creating our own versions of those texture types using a base image, then using those textures in cycles to create a realistic cobblestone material.
In this tutorial you will discover:
• The fundamentals of texturing
• How to use CrazyBump to generate texture maps
• How to make a realistic cobblestone material
IMPORTANT: Quick amendment to 19:28. Plug the Normal Map node into the 'Normal' input of the diffuse and glossy shader, not the displacement input as I (mistakenly) did in the tutorial.
Creating a Realistic Water Splash in 3ds Max & V-Ray
Keywords: water, splash, realistic,
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Readers Comments (Newest on Top)
(ID: 179776, pid: 0) Jimmie on Sun, 03 February 2013 5:17am An excellent and professional Tutorial Andrew. You are truly a blessing to the Blender community. God bless and prosper you.
(ID: 179254, pid: 0) Crockett on Thu, 31 January 2013 8:36am Great job, Andrew :)
(ID: 178970, pid: 0) Andrew on Tue, 29 January 2013 4:09pm Sofiner, you maybe want to suggest some then, rather than just being negative?
(ID: 178938, pid: 0) Sofiner on Tue, 29 January 2013 12:21pm Wow, BIG + to you 3dtotal... Really nice adding tutorial for blender, but believe me, there are much better out there ;)