Hi guys! This tutorial shows an advanced setup for the VrayFastSSS2 shader, emphasizing the creation of a realistic shader for human skin. This can be used in cartoon characters too because of its flexibility at render times that helps both cases (realistic and cartoon). Pay attention to scale values that influence the look of the entire shader in the render. I hope you guys enjoy this tutorial and if you have any questions, please send me an email.
Keywords: 3ds Max, Workflow, V-Ray
Keywords: zbrush, masking, character, human,
Keywords: character, face, human, skin,
Keywords: character, robot, cartoon, shader,
Readers Comments (Newest on Top)
(ID: 108349, pid: 0) Olivier on Thu, 19 April 2012 1:33am In my opinion, if you want realistic results, use your color map in the "sss" slot, not the diffuse. Also, the diffuse amount should be black.
(ID: 54660, pid: 0) Walace Apolo on Tue, 25 October 2011 11:52pm nice video!!!
(ID: 53971, pid: 0) Slam-k on Wed, 19 October 2011 1:23pm unrealistic skin shader...