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Black Pearl Treasure - Modeling Tutorial

By Domenico Selvarolo
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| 2 Comments
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Date Added: 28th April 2011
Software used:
Photoshop, MODO
1025_tid_main.jpg
While in top view, create a backdrop item. Set Projection Type to "Top" and load the reference image into the Image slot. My reference image was found on Google (Fig.01).

1025_tid_1.jpg
Fig. 01

Start modeling with the Pen tool, with Make Quads ticked (Fig.02).

1025_tid_2.jpg
Fig. 02

Follow the lines of the reference image. Adjust the shape by the vertices and then assign topology to the skull (Fig.03 - 05).

1025_tid_3.jpg
Fig. 03

1025_tid_4.jpg
Fig. 04

1025_tid_5.jpg
Fig. 05

Use the Thicken tool to add thickness the shape and Loop Slice to define the edges (Fig.06 - 08).

1025_tid_6.jpg
Fig. 06


1025_tid_7.jpg
Fig. 07

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Readers Comments (Newest on Top)
avatar
(ID: 41533, pid: 0) Gfxengine on Fri, 29 April 2011 6:38am
Wow nice tutorial thx :)
Munkybutt's Avatar
(ID: 41118, pid: 855504) NinthJake (Forums) on Sun, 24 April 2011 12:56am
Very nice tutorial. Though I think there's something wrong with the description, it says Zbrush and Photoshop for the used software but all I see is Modo and Photoshop, no Zbrush.
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