Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3 | 4
Making Of 'Zombie In The Closet'

By Yaroslav Primachenko
| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star half
(8 Votes)
| 123725 Views
| 1 Comments
| Comments 1
Date Added: 18th July 2011
Software used:
3ds Max, Photoshop, ZBrush
934_tid_figure_final_render.jpg

Introduction

Greets everyone! My name is Yaroslav Primachenko and in this Making Of I will tell you about my last 3D work called "A zombie in the closet". The idea for this work came to me after watching some zombie movies and playing the brilliant Plants vs. Zombies game - why are zombies always composed of parts taken from the same species, it's so boring! These cute creatures surely deserve more, so I decided to make my own zombie and make it more creative by combining parts of different living (or should I say dead?) beings. So I drew a character called Franky - a younger brother of the famous Frankenstein monster. A freak and an outcast, hated and despised by his own family for being a vegetarian and preferring broccoli to brains. Nobody ever wrote any books or shot movies about him - his existence was a disgrace to all of his relatives. Well, there's a skeleton in everyone's closet, you know.

At first I wanted to make a more realistic-looking image with less saturated colors, but quickly changed my mind after drawing a sketch. I didn't want to lose all the opportunities that a more cartoony approach gave me - like Franky sitting on his tail as if in a rocking chair, or using such deformed proportions. I tried to create a zombie that everyone would want as a pet and would love to feed with all the stuff the zombies love to eat (brains?).

Super Modeling

I started with ZSpheres in ZBrush 3.1 - which is a great tool, especially now that version 3.5 has been released. With the ZSpheres I sought the right proportions then turned them into an editable mesh and started defining the geometry (Fig.01).

934_tid_figure_01_Concept_sketch_and_Low_poly_model.jpg
Fig. 01


Then I exported it into 3ds Max and made some fixes where needed - cleaning the geometry and refining it even more. Fig.02 shows the results both with and without turbosmooth on.

934_tid_figure_02_low_poly_to_smooth.jpg
Fig. 02

next page >

 
1 | 2 | 3 | 4
Related Tutorials

Tutorial

Gallery Image.



Keywords: quadruped, beast, creature, zbrush

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star half (6)
Comments 2 Views 13326

Tutorial

Gallery Image.



Keywords: Maya, ZBrush, Maquette, Creature

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 0 Views 19184

Tutorial

Gallery Image.



Keywords: character, warrior, creature,

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star half
Comments 0 Views 37889

Tutorial

Gallery Image.



Keywords: displacement, maps, creature, monster,

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 1 Views 10053
Readers Comments (Newest on Top)
avatar
(ID: 71949, pid: 0) Steve Wilson on Mon, 19 December 2011 2:34pm
Great little character. Thanks for the tutorial! :)
Add Your Comment