Using Marvelous Designer to create fabric elements for a character
JH Park talks us through the workflow involved in the cloth creation process.
This is simply a prototype test using the Marvelous Designer program.
I used Marvelous Designer to create not only cloth, but also a waist bag, a scarf, and fabric that shows micro-detail such as wrinkles and stitches.
Step 1. Importing files
First, import the OBJ female model (Avatar) from your chosen 3D software, into Marvelous Designer. I use the Opencollada or Geometry Cache format to import both my starting model and the animations with it.
The model imported into Marvelous Designer
Step 2. Modeling the shirt
I start creating the innermost shirt first since it should be first layer outside the model's physical skin.
Marvelous Designer was actually created for fashion designers who want to preview cloth designs, so it's always better to understand the basic pattern and shape of your desired clothing to create an accurate shape of the cloth. I don't think it's necessary to understand /exactly
/ how fashion designers understand patterns to produce the clothing though, because you can always create the proper CG clothing without perfect knowledge.
This will be the final look of the inner shirt
Step 3. Fabric patterns
In order to create proper shapes, I search for fabric patterns on Google. You can find basic patterns for shirts, pants, dresses, and so on, from the internet very easily. I also use several tutorials from the following link to create the patterns: Here
There are many instances where you'll be able to make internal cuts, as indicated by red circles in this image. Marvelous Designer uses the width of these cuts rather than using the vertexes used in most 3D software such as 3ds Max or Maya.
Using researched patterns as inspiration for the clothing