Tomek Michalski runs through the process of creating mesh folds and sculpting detail in order to create a realistic model of an umbrella, using Marvelous Designer and 3ds Max.
This tutorial covers a way to model an umbrella using Marvelous Designer software. Using this technique, you will also be able to model similar materials, such as shirts on a hanger, or draped or folded trousers.
This umbrella formed part of a larger architectural visualization project found here. You can also find free models to use in your own arch-viz projects here.
First, open Marvelous Designer and change the preset Gizmo to a local one, by using the following file path: Environment > Gizmo > Local Coordinate Gizmo. With this set, create a circle.
Start witha circle
When you have drawn in your circle, add stitches using the Create Internal Rectangle function, or if you're feeling creative, by using the Create Internal Polygon/Line function.
Add stitches to your initial circle
Refining the stitches
You can then change the impression of these stitches by marking them and changing the intensity in their parameters.
Changing the intensity of the parameters
Shaping the umbrella
The next step is to add Red Pins (LMB + W) in such a way as to create the shape of an umbrella. You can hold this down while clicking (and check the simulation) in order to better control the way it looks.
Adding Red Pins to shape the umbrella
Make sure the Red Pins are at the very edge of your circle.
Keywords: Materials, lighting, caribbean, sea, scene
Readers Comments (Newest on Top)
(ID: 271096, pid: 0) Telespallalex on Mon, 28 April 2014 2:15pm Hi,
I'm tring to modeling your umbrella, but I can't add more than one pin on the garment. Why? I've tried using the W shortcut, like in the tutorials on the marvelous designer site, and I've looked for the add pin command in the menu, but it just wasn't there. Any idea?